프로퍼티 | 타입 | 설명 | |
---|---|---|---|
AudioOcclusion | float | ||
CollisionComponent | int | ||
CreationTime | float | ||
DrawScale | float | ||
DrawScale3D | System.Vector3 | ||
Group | int | ||
MyIndex | int | ||
MyMatrix | System.Matrix | ||
OverridePhysMat | bool | ||
Props | List |
||
Rotator | System.Vector3 | ||
STMC | |||
StaticMeshComponent | int | ||
Tag | int | ||
UniqueTag | int | ||
bCanStepUpOn | bool | ||
bCollideActors | bool | ||
bCollideComplex | bool | ||
bHidden | bool | ||
bHiddenEd | bool | ||
bLockLocation | bool | ||
bPathColliding | bool | ||
bShadowParented | bool | ||
data | byte[] | ||
isEdited | bool | ||
location | System.Vector3 | ||
pcc | ME3Package |
메소드 | 설명 | |
---|---|---|
ApplyRotation ( System.Vector3 v ) : void | ||
ApplyTransform ( System.Matrix m ) : void | ||
CreateModJobs ( ) : void | ||
DxToRotator ( System.Vector3 v ) : System.Vector3 | ||
Export3DS ( lib3ds.Net.Lib3dsFile f ) : void | ||
Process3DClick ( System.Vector3 org, System.Vector3 dir ) : float | ||
ProcessTreeClick ( int path, bool AutoFocus ) : void | ||
Render ( Device device ) : void | ||
RotatorToBuff ( System.Vector3 v ) : byte[] | ||
RotatorToDX ( System.Vector3 v ) : System.Vector3 | ||
SaveChanges ( ) : void | ||
SetSelection ( bool Selected ) : void | ||
StaticMeshActor ( ME3Package Pcc, int Index ) : System | ||
ToTree ( ) : |
||
Vector3ToBuff ( System.Vector3 v ) : byte[] |
public DxToRotator ( System.Vector3 v ) : System.Vector3 | ||
v | System.Vector3 | |
리턴 | System.Vector3 |
public Export3DS ( lib3ds.Net.Lib3dsFile f ) : void | ||
f | lib3ds.Net.Lib3dsFile | |
리턴 | void |
public Process3DClick ( System.Vector3 org, System.Vector3 dir ) : float | ||
org | System.Vector3 | |
dir | System.Vector3 | |
리턴 | float |
public ProcessTreeClick ( int path, bool AutoFocus ) : void | ||
path | int | |
AutoFocus | bool | |
리턴 | void |
public RotatorToBuff ( System.Vector3 v ) : byte[] | ||
v | System.Vector3 | |
리턴 | byte[] |
public RotatorToDX ( System.Vector3 v ) : System.Vector3 | ||
v | System.Vector3 | |
리턴 | System.Vector3 |
public StaticMeshActor ( ME3Package Pcc, int Index ) : System | ||
Pcc | ME3Package | |
Index | int | |
리턴 | System |
public Vector3ToBuff ( System.Vector3 v ) : byte[] | ||
v | System.Vector3 | |
리턴 | byte[] |