C# Class ME3Explorer.Unreal.Classes.StaticMeshActor

Show file Open project: ME3Explorer/ME3Explorer

Public Properties

Property Type Description
AudioOcclusion float
CollisionComponent int
CreationTime float
DrawScale float
DrawScale3D System.Vector3
Group int
MyIndex int
MyMatrix System.Matrix
OverridePhysMat bool
Props List
Rotator System.Vector3
STMC StaticMeshComponent
StaticMeshComponent int
Tag int
UniqueTag int
bCanStepUpOn bool
bCollideActors bool
bCollideComplex bool
bHidden bool
bHiddenEd bool
bLockLocation bool
bPathColliding bool
bShadowParented bool
data byte[]
isEdited bool
location System.Vector3
pcc ME3Package

Public Methods

Method Description
ApplyRotation ( System.Vector3 v ) : void
ApplyTransform ( System.Matrix m ) : void
CreateModJobs ( ) : void
DxToRotator ( System.Vector3 v ) : System.Vector3
Export3DS ( lib3ds.Net.Lib3dsFile f ) : void
Process3DClick ( System.Vector3 org, System.Vector3 dir ) : float
ProcessTreeClick ( int path, bool AutoFocus ) : void
Render ( Device device ) : void
RotatorToBuff ( System.Vector3 v ) : byte[]
RotatorToDX ( System.Vector3 v ) : System.Vector3
SaveChanges ( ) : void
SetSelection ( bool Selected ) : void
StaticMeshActor ( ME3Package Pcc, int Index ) : System
ToTree ( ) : TreeNode
Vector3ToBuff ( System.Vector3 v ) : byte[]

Method Details

ApplyRotation() public method

public ApplyRotation ( System.Vector3 v ) : void
v System.Vector3
return void

ApplyTransform() public method

public ApplyTransform ( System.Matrix m ) : void
m System.Matrix
return void

CreateModJobs() public method

public CreateModJobs ( ) : void
return void

DxToRotator() public method

public DxToRotator ( System.Vector3 v ) : System.Vector3
v System.Vector3
return System.Vector3

Export3DS() public method

public Export3DS ( lib3ds.Net.Lib3dsFile f ) : void
f lib3ds.Net.Lib3dsFile
return void

Process3DClick() public method

public Process3DClick ( System.Vector3 org, System.Vector3 dir ) : float
org System.Vector3
dir System.Vector3
return float

ProcessTreeClick() public method

public ProcessTreeClick ( int path, bool AutoFocus ) : void
path int
AutoFocus bool
return void

Render() public method

public Render ( Device device ) : void
device Device
return void

RotatorToBuff() public method

public RotatorToBuff ( System.Vector3 v ) : byte[]
v System.Vector3
return byte[]

RotatorToDX() public method

public RotatorToDX ( System.Vector3 v ) : System.Vector3
v System.Vector3
return System.Vector3

SaveChanges() public method

public SaveChanges ( ) : void
return void

SetSelection() public method

public SetSelection ( bool Selected ) : void
Selected bool
return void

StaticMeshActor() public method

public StaticMeshActor ( ME3Package Pcc, int Index ) : System
Pcc ME3Package
Index int
return System

ToTree() public method

public ToTree ( ) : TreeNode
return System.Windows.Forms.TreeNode

Vector3ToBuff() public method

public Vector3ToBuff ( System.Vector3 v ) : byte[]
v System.Vector3
return byte[]

Property Details

AudioOcclusion public property

public float AudioOcclusion
return float

CollisionComponent public property

public int CollisionComponent
return int

CreationTime public property

public float CreationTime
return float

DrawScale public property

public float DrawScale
return float

DrawScale3D public property

public Vector3,System DrawScale3D
return System.Vector3

Group public property

public int Group
return int

MyIndex public property

public int MyIndex
return int

MyMatrix public property

public Matrix,System MyMatrix
return System.Matrix

OverridePhysMat public property

public bool OverridePhysMat
return bool

Props public property

public List Props
return List

Rotator public property

public Vector3,System Rotator
return System.Vector3

STMC public property

public StaticMeshComponent,ME3Explorer.Unreal.Classes STMC
return StaticMeshComponent

StaticMeshComponent public property

public int StaticMeshComponent
return int

Tag public property

public int Tag
return int

UniqueTag public property

public int UniqueTag
return int

bCanStepUpOn public property

public bool bCanStepUpOn
return bool

bCollideActors public property

public bool bCollideActors
return bool

bCollideComplex public property

public bool bCollideComplex
return bool

bHidden public property

public bool bHidden
return bool

bHiddenEd public property

public bool bHiddenEd
return bool

bLockLocation public property

public bool bLockLocation
return bool

bPathColliding public property

public bool bPathColliding
return bool

bShadowParented public property

public bool bShadowParented
return bool

data public property

public byte[] data
return byte[]

isEdited public property

public bool isEdited
return bool

location public property

public Vector3,System location
return System.Vector3

pcc public property

public ME3Package pcc
return ME3Package