C# 클래스 Jitter.Collision.GJKCollide

GJK based implementation of Raycasting.
파일 보기 프로젝트 열기: nuclearpidgeon/graphicsproj2 1 사용 예제들

공개 메소드들

메소드 설명
ClosestPoints ( ISupportMappable support1, ISupportMappable support2, Jitter.LinearMath.JMatrix &orientation1, Jitter.LinearMath.JMatrix &orientation2, Jitter.LinearMath.JVector &position1, Jitter.LinearMath.JVector &position2, Jitter.LinearMath.JVector &p1, Jitter.LinearMath.JVector &p2, Jitter.LinearMath.JVector &normal ) : bool

메소드 상세

ClosestPoints() 공개 정적인 메소드

public static ClosestPoints ( ISupportMappable support1, ISupportMappable support2, Jitter.LinearMath.JMatrix &orientation1, Jitter.LinearMath.JMatrix &orientation2, Jitter.LinearMath.JVector &position1, Jitter.LinearMath.JVector &position2, Jitter.LinearMath.JVector &p1, Jitter.LinearMath.JVector &p2, Jitter.LinearMath.JVector &normal ) : bool
support1 ISupportMappable
support2 ISupportMappable
orientation1 Jitter.LinearMath.JMatrix
orientation2 Jitter.LinearMath.JMatrix
position1 Jitter.LinearMath.JVector
position2 Jitter.LinearMath.JVector
p1 Jitter.LinearMath.JVector
p2 Jitter.LinearMath.JVector
normal Jitter.LinearMath.JVector
리턴 bool