C# Class Jitter.Collision.GJKCollide

GJK based implementation of Raycasting.
Mostrar archivo Open project: nuclearpidgeon/graphicsproj2 Class Usage Examples

Public Methods

Method Description
ClosestPoints ( ISupportMappable support1, ISupportMappable support2, Jitter.LinearMath.JMatrix &orientation1, Jitter.LinearMath.JMatrix &orientation2, Jitter.LinearMath.JVector &position1, Jitter.LinearMath.JVector &position2, Jitter.LinearMath.JVector &p1, Jitter.LinearMath.JVector &p2, Jitter.LinearMath.JVector &normal ) : bool

Method Details

ClosestPoints() public static method

public static ClosestPoints ( ISupportMappable support1, ISupportMappable support2, Jitter.LinearMath.JMatrix &orientation1, Jitter.LinearMath.JMatrix &orientation2, Jitter.LinearMath.JVector &position1, Jitter.LinearMath.JVector &position2, Jitter.LinearMath.JVector &p1, Jitter.LinearMath.JVector &p2, Jitter.LinearMath.JVector &normal ) : bool
support1 ISupportMappable
support2 ISupportMappable
orientation1 Jitter.LinearMath.JMatrix
orientation2 Jitter.LinearMath.JMatrix
position1 Jitter.LinearMath.JVector
position2 Jitter.LinearMath.JVector
p1 Jitter.LinearMath.JVector
p2 Jitter.LinearMath.JVector
normal Jitter.LinearMath.JVector
return bool