C# 클래스 GameEntities.Influence

Influences are effects on objects. For example, the ability to burn a monster, is implemented through the use of influences.
상속: System.Entity
파일 보기 프로젝트 열기: DarrenHassan/GDM4242-GroupD 1 사용 예제들

보호된 메소드들

메소드 설명
Client_OnTick ( ) : void
OnDestroy ( ) : void

Overridden from Engine.EntitySystem.Entity.OnDestroy().

OnPostCreate2 ( bool loaded ) : void

Overridden from Engine.EntitySystem.Entity.OnPostCreate(Boolean).

OnTick ( ) : void

Overridden from Engine.EntitySystem.Entity.

Server_OnClientConnectedBeforePostCreate ( RemoteEntityWorld remoteEntityWorld ) : void

비공개 메소드들

메소드 설명
Client_ReceiveRemainingTime ( RemoteEntityWorld sender, ReceiveDataReader reader ) : void
Server_SendRemainingTimeToClients ( IList remoteEntityWorlds ) : void

메소드 상세

Client_OnTick() 보호된 메소드

protected Client_OnTick ( ) : void
리턴 void

OnDestroy() 보호된 메소드

Overridden from Engine.EntitySystem.Entity.OnDestroy().
protected OnDestroy ( ) : void
리턴 void

OnPostCreate2() 보호된 메소드

Overridden from Engine.EntitySystem.Entity.OnPostCreate(Boolean).
protected OnPostCreate2 ( bool loaded ) : void
loaded bool
리턴 void

OnTick() 보호된 메소드

Overridden from Engine.EntitySystem.Entity.
protected OnTick ( ) : void
리턴 void

Server_OnClientConnectedBeforePostCreate() 보호된 메소드

protected Server_OnClientConnectedBeforePostCreate ( RemoteEntityWorld remoteEntityWorld ) : void
remoteEntityWorld RemoteEntityWorld
리턴 void