C# Class GameEntities.Influence

Influences are effects on objects. For example, the ability to burn a monster, is implemented through the use of influences.
Inheritance: System.Entity
Show file Open project: DarrenHassan/GDM4242-GroupD Class Usage Examples

Protected Methods

Method Description
Client_OnTick ( ) : void
OnDestroy ( ) : void

Overridden from Engine.EntitySystem.Entity.OnDestroy().

OnPostCreate2 ( bool loaded ) : void

Overridden from Engine.EntitySystem.Entity.OnPostCreate(Boolean).

OnTick ( ) : void

Overridden from Engine.EntitySystem.Entity.

Server_OnClientConnectedBeforePostCreate ( RemoteEntityWorld remoteEntityWorld ) : void

Private Methods

Method Description
Client_ReceiveRemainingTime ( RemoteEntityWorld sender, ReceiveDataReader reader ) : void
Server_SendRemainingTimeToClients ( IList remoteEntityWorlds ) : void

Method Details

Client_OnTick() protected method

protected Client_OnTick ( ) : void
return void

OnDestroy() protected method

Overridden from Engine.EntitySystem.Entity.OnDestroy().
protected OnDestroy ( ) : void
return void

OnPostCreate2() protected method

Overridden from Engine.EntitySystem.Entity.OnPostCreate(Boolean).
protected OnPostCreate2 ( bool loaded ) : void
loaded bool
return void

OnTick() protected method

Overridden from Engine.EntitySystem.Entity.
protected OnTick ( ) : void
return void

Server_OnClientConnectedBeforePostCreate() protected method

protected Server_OnClientConnectedBeforePostCreate ( RemoteEntityWorld remoteEntityWorld ) : void
remoteEntityWorld RemoteEntityWorld
return void