C# Class GameEntities.Influence

Influences are effects on objects. For example, the ability to burn a monster, is implemented through the use of influences.
Inheritance: System.Entity
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Méthodes protégées

Méthode Description
Client_OnTick ( ) : void
OnDestroy ( ) : void

Overridden from Engine.EntitySystem.Entity.OnDestroy().

OnPostCreate2 ( bool loaded ) : void

Overridden from Engine.EntitySystem.Entity.OnPostCreate(Boolean).

OnTick ( ) : void

Overridden from Engine.EntitySystem.Entity.

Server_OnClientConnectedBeforePostCreate ( RemoteEntityWorld remoteEntityWorld ) : void

Private Methods

Méthode Description
Client_ReceiveRemainingTime ( RemoteEntityWorld sender, ReceiveDataReader reader ) : void
Server_SendRemainingTimeToClients ( IList remoteEntityWorlds ) : void

Method Details

Client_OnTick() protected méthode

protected Client_OnTick ( ) : void
Résultat void

OnDestroy() protected méthode

Overridden from Engine.EntitySystem.Entity.OnDestroy().
protected OnDestroy ( ) : void
Résultat void

OnPostCreate2() protected méthode

Overridden from Engine.EntitySystem.Entity.OnPostCreate(Boolean).
protected OnPostCreate2 ( bool loaded ) : void
loaded bool
Résultat void

OnTick() protected méthode

Overridden from Engine.EntitySystem.Entity.
protected OnTick ( ) : void
Résultat void

Server_OnClientConnectedBeforePostCreate() protected méthode

protected Server_OnClientConnectedBeforePostCreate ( RemoteEntityWorld remoteEntityWorld ) : void
remoteEntityWorld RemoteEntityWorld
Résultat void