C# 클래스 GameCommon.EntitySystemServerNetworkService

상속: ServerNetworkService
파일 보기 프로젝트 열기: DarrenHassan/GDM4242-GroupD 1 사용 예제들

공개 메소드들

메소드 설명
EntitySystemServerNetworkService ( UserManagementServerNetworkService userManagementService ) : System
GetRemoteEntityWorld ( UserManagementServerNetworkService user ) : ClientRemoteEntityWorld
InformClientsAfterWorldCreated ( ) : void

보호된 메소드들

메소드 설명
Dispose ( ) : void

비공개 메소드들

메소드 설명
CreateClientRemoteEntityWorldAndSynchronizeWorld ( UserManagementServerNetworkService user ) : void
GetRemoteEntityWorld ( NetworkNode connectedNode ) : ClientRemoteEntityWorld
ReceiveMessage_EntitySystemInternal ( NetworkNode sender, MessageType messageType, ReceiveDataReader reader, string &additionalErrorMessage ) : bool
UserManagementService_AddUserEvent ( UserManagementServerNetworkService service, UserManagementServerNetworkService user ) : void
UserManagementService_RemoveUserEvent ( UserManagementServerNetworkService service, UserManagementServerNetworkService user ) : void

메소드 상세

Dispose() 보호된 메소드

protected Dispose ( ) : void
리턴 void

EntitySystemServerNetworkService() 공개 메소드

public EntitySystemServerNetworkService ( UserManagementServerNetworkService userManagementService ) : System
userManagementService UserManagementServerNetworkService
리턴 System

GetRemoteEntityWorld() 공개 메소드

public GetRemoteEntityWorld ( UserManagementServerNetworkService user ) : ClientRemoteEntityWorld
user UserManagementServerNetworkService
리턴 ClientRemoteEntityWorld

InformClientsAfterWorldCreated() 공개 메소드

public InformClientsAfterWorldCreated ( ) : void
리턴 void