메소드 | 설명 | |
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EntitySystemServerNetworkService ( |
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GetRemoteEntityWorld ( |
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InformClientsAfterWorldCreated ( ) : void |
메소드 | 설명 | |
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Dispose ( ) : void |
메소드 | 설명 | |
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CreateClientRemoteEntityWorldAndSynchronizeWorld ( |
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GetRemoteEntityWorld ( NetworkNode connectedNode ) : ClientRemoteEntityWorld | ||
ReceiveMessage_EntitySystemInternal ( NetworkNode sender, MessageType messageType, ReceiveDataReader reader, string &additionalErrorMessage ) : bool | ||
UserManagementService_AddUserEvent ( |
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UserManagementService_RemoveUserEvent ( |
public EntitySystemServerNetworkService ( |
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userManagementService | ||
리턴 | System |
public GetRemoteEntityWorld ( |
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user | ||
리턴 | ClientRemoteEntityWorld |