C# Class GameCommon.EntitySystemServerNetworkService

Inheritance: ServerNetworkService
Afficher le fichier Open project: DarrenHassan/GDM4242-GroupD Class Usage Examples

Méthodes publiques

Méthode Description
EntitySystemServerNetworkService ( UserManagementServerNetworkService userManagementService ) : System
GetRemoteEntityWorld ( UserManagementServerNetworkService user ) : ClientRemoteEntityWorld
InformClientsAfterWorldCreated ( ) : void

Méthodes protégées

Méthode Description
Dispose ( ) : void

Private Methods

Méthode Description
CreateClientRemoteEntityWorldAndSynchronizeWorld ( UserManagementServerNetworkService user ) : void
GetRemoteEntityWorld ( NetworkNode connectedNode ) : ClientRemoteEntityWorld
ReceiveMessage_EntitySystemInternal ( NetworkNode sender, MessageType messageType, ReceiveDataReader reader, string &additionalErrorMessage ) : bool
UserManagementService_AddUserEvent ( UserManagementServerNetworkService service, UserManagementServerNetworkService user ) : void
UserManagementService_RemoveUserEvent ( UserManagementServerNetworkService service, UserManagementServerNetworkService user ) : void

Method Details

Dispose() protected méthode

protected Dispose ( ) : void
Résultat void

EntitySystemServerNetworkService() public méthode

public EntitySystemServerNetworkService ( UserManagementServerNetworkService userManagementService ) : System
userManagementService UserManagementServerNetworkService
Résultat System

GetRemoteEntityWorld() public méthode

public GetRemoteEntityWorld ( UserManagementServerNetworkService user ) : ClientRemoteEntityWorld
user UserManagementServerNetworkService
Résultat ClientRemoteEntityWorld

InformClientsAfterWorldCreated() public méthode

public InformClientsAfterWorldCreated ( ) : void
Résultat void