C# 클래스 GDIVideo.Form1

상속: Window
파일 보기 프로젝트 열기: Wiladams/NewTOAPIA

공개 메소드들

메소드 설명
Form1 ( ) : System
OnDestroyed ( ) : void

When the window is destroyed, we want to make sure the stop the camera.

OnJoystickDispatch ( TimedDispatcher dispatcher, double time, object dispatchParams ) : void
OnKeyDown ( KeyboardActivityArgs ke ) : void
OnKeyUp ( KeyboardActivityArgs ke ) : void
OnMouseWheel ( MouseActivityArgs e ) : void

비공개 메소드들

메소드 설명
Main ( ) : void
OnFrameReceived ( object sender, CameraEventArgs camEvent ) : void

Whenever a frame is received from the camera, this routine is called.

ResetCamera ( ) : void

메소드 상세

Form1() 공개 메소드

public Form1 ( ) : System
리턴 System

OnDestroyed() 공개 메소드

When the window is destroyed, we want to make sure the stop the camera.
public OnDestroyed ( ) : void
리턴 void

OnJoystickDispatch() 공개 메소드

public OnJoystickDispatch ( TimedDispatcher dispatcher, double time, object dispatchParams ) : void
dispatcher NewTOAPIA.Kernel.TimedDispatcher
time double
dispatchParams object
리턴 void

OnKeyDown() 공개 메소드

public OnKeyDown ( KeyboardActivityArgs ke ) : void
ke NewTOAPIA.UI.KeyboardActivityArgs
리턴 void

OnKeyUp() 공개 메소드

public OnKeyUp ( KeyboardActivityArgs ke ) : void
ke NewTOAPIA.UI.KeyboardActivityArgs
리턴 void

OnMouseWheel() 공개 메소드

public OnMouseWheel ( MouseActivityArgs e ) : void
e NewTOAPIA.UI.MouseActivityArgs
리턴 void