C# 클래스 Fun.FunapiTransport

파일 보기 프로젝트 열기: iFunFactory/demo-kgc-2015 1 사용 예제들

Private Properties

프로퍼티 타입 설명
AddFailureCallback void
AddToEventQueue void
CheckConnectList void
CheckConnectState void
CheckReconnect void
Connect void
Connect void
OnConnectFailureCallback void
OnConnectionTimeout void
OnDisconnected void
OnDisconnectedCallback void
OnFailureCallback void
OnMessageFailureCallback void
OnReceived void
OnStarted void
OnStartedInternal void
OnStopped void
Reconnect void
Redirect void
SendMessage void
SetAddress void
SetNextAddress bool
Start void
Stop void
TryToConnect bool
TryToReconnect bool
Update void

공개 메소드들

메소드 설명
AddServerList ( List list ) : void
FunapiTransport ( ) : UnityEngine
ResetAddress ( Fun.HostAddr addr ) : void

비공개 메소드들

메소드 설명
AddFailureCallback ( FunapiMessage fun_msg ) : void
AddToEventQueue ( DelegateEventHandler handler ) : void
CheckConnectList ( ) : void
CheckConnectState ( ) : void
CheckReconnect ( ) : void
Connect ( ) : void
Connect ( Fun.HostAddr addr ) : void
OnConnectFailureCallback ( ) : void
OnConnectionTimeout ( ) : void
OnDisconnected ( ) : void
OnDisconnectedCallback ( ) : void
OnFailureCallback ( ) : void
OnMessageFailureCallback ( FunapiMessage fun_msg ) : void
OnReceived ( string>.Dictionary header, ArraySegment body ) : void
OnStarted ( ) : void
OnStartedInternal ( ) : void
OnStopped ( ) : void
Reconnect ( ) : void
Redirect ( Fun.HostAddr addr ) : void
SendMessage ( FunapiMessage fun_msg ) : void
SetAddress ( Fun.HostAddr addr ) : void
SetNextAddress ( ) : bool
Start ( ) : void
Stop ( ) : void
TryToConnect ( ) : bool
TryToReconnect ( ) : bool
Update ( ) : void

메소드 상세

AddServerList() 공개 메소드

public AddServerList ( List list ) : void
list List
리턴 void

FunapiTransport() 공개 메소드

public FunapiTransport ( ) : UnityEngine
리턴 UnityEngine

ResetAddress() 공개 메소드

public ResetAddress ( Fun.HostAddr addr ) : void
addr Fun.HostAddr
리턴 void