C# Class Fun.FunapiTransport

ファイルを表示 Open project: iFunFactory/demo-kgc-2015 Class Usage Examples

Private Properties

Property Type Description
AddFailureCallback void
AddToEventQueue void
CheckConnectList void
CheckConnectState void
CheckReconnect void
Connect void
Connect void
OnConnectFailureCallback void
OnConnectionTimeout void
OnDisconnected void
OnDisconnectedCallback void
OnFailureCallback void
OnMessageFailureCallback void
OnReceived void
OnStarted void
OnStartedInternal void
OnStopped void
Reconnect void
Redirect void
SendMessage void
SetAddress void
SetNextAddress bool
Start void
Stop void
TryToConnect bool
TryToReconnect bool
Update void

Public Methods

Method Description
AddServerList ( List list ) : void
FunapiTransport ( ) : UnityEngine
ResetAddress ( Fun.HostAddr addr ) : void

Private Methods

Method Description
AddFailureCallback ( FunapiMessage fun_msg ) : void
AddToEventQueue ( DelegateEventHandler handler ) : void
CheckConnectList ( ) : void
CheckConnectState ( ) : void
CheckReconnect ( ) : void
Connect ( ) : void
Connect ( Fun.HostAddr addr ) : void
OnConnectFailureCallback ( ) : void
OnConnectionTimeout ( ) : void
OnDisconnected ( ) : void
OnDisconnectedCallback ( ) : void
OnFailureCallback ( ) : void
OnMessageFailureCallback ( FunapiMessage fun_msg ) : void
OnReceived ( string>.Dictionary header, ArraySegment body ) : void
OnStarted ( ) : void
OnStartedInternal ( ) : void
OnStopped ( ) : void
Reconnect ( ) : void
Redirect ( Fun.HostAddr addr ) : void
SendMessage ( FunapiMessage fun_msg ) : void
SetAddress ( Fun.HostAddr addr ) : void
SetNextAddress ( ) : bool
Start ( ) : void
Stop ( ) : void
TryToConnect ( ) : bool
TryToReconnect ( ) : bool
Update ( ) : void

Method Details

AddServerList() public method

public AddServerList ( List list ) : void
list List
return void

FunapiTransport() public method

public FunapiTransport ( ) : UnityEngine
return UnityEngine

ResetAddress() public method

public ResetAddress ( Fun.HostAddr addr ) : void
addr Fun.HostAddr
return void