C# 클래스 FlatRedBall.AnimationEditorForms.TextureCoordinateSelectionWindow

상속: System.Windows.Forms.UserControl
파일 보기 프로젝트 열기: vchelaru/FlatRedBall 1 사용 예제들

공개 메소드들

메소드 설명
ShowSprite ( string fullFileName, float topTexture, float bottomTexture, float leftTexture, float rightTexture ) : void
TextureCoordinateSelectionWindow ( ) : System

보호된 메소드들

메소드 설명
Dispose ( bool disposing ) : void

Clean up any resources being used.

비공개 메소드들

메소드 설명
HandleClick ( object sender, EventArgs e ) : void
HandleEndRegionChanged ( object sender, EventArgs e ) : void
HandleMagicWandClick ( InputLibrary cursor ) : void
HandleMouseWheelZoom ( object sender, EventArgs e ) : void
HandleRegionChanged ( object sender, EventArgs e ) : void
InitializeComponent ( ) : void

Required method for Designer support - do not modify the contents of this method with the code editor.

InstantiateImageRegionSelectionControl ( ) : void
SetSelectionTextureCoordinates ( float topTexture, float bottomTexture, float leftTexture, float rightTexture ) : void
wireframeEditControls1_ZoomChanged ( object sender, EventArgs e ) : void

메소드 상세

Dispose() 보호된 메소드

Clean up any resources being used.
protected Dispose ( bool disposing ) : void
disposing bool true if managed resources should be disposed; otherwise, false.
리턴 void

ShowSprite() 공개 메소드

public ShowSprite ( string fullFileName, float topTexture, float bottomTexture, float leftTexture, float rightTexture ) : void
fullFileName string
topTexture float
bottomTexture float
leftTexture float
rightTexture float
리턴 void

TextureCoordinateSelectionWindow() 공개 메소드

public TextureCoordinateSelectionWindow ( ) : System
리턴 System