C# 클래스 FarseerPhysics.Dynamics.Contacts.ContactSolver.WorldManifold

파일 보기 프로젝트 열기: prime31/Nez

공개 메소드들

메소드 설명
initialize ( Manifold &manifold, Transform &xfA, float radiusA, Transform &xfB, float radiusB, Vector2 &normal, FixedArray2 &points ) : void

Evaluate the manifold with supplied transforms. This assumes modest motion from the original state. This does not change the point count, impulses, etc. The radii must come from the Shapes that generated the manifold.

메소드 상세

initialize() 공개 정적인 메소드

Evaluate the manifold with supplied transforms. This assumes modest motion from the original state. This does not change the point count, impulses, etc. The radii must come from the Shapes that generated the manifold.
public static initialize ( Manifold &manifold, Transform &xfA, float radiusA, Transform &xfB, float radiusB, Vector2 &normal, FixedArray2 &points ) : void
manifold FarseerPhysics.Collision.Manifold The manifold.
xfA Transform The transform for A.
radiusA float The radius for A.
xfB Transform The transform for B.
radiusB float The radius for B.
normal Vector2 World vector pointing from A to B
points FixedArray2 Torld contact point (point of intersection).
리턴 void