C# Class FarseerPhysics.Dynamics.Contacts.ContactSolver.WorldManifold

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Public Methods

Method Description
initialize ( Manifold &manifold, Transform &xfA, float radiusA, Transform &xfB, float radiusB, Vector2 &normal, FixedArray2 &points ) : void

Evaluate the manifold with supplied transforms. This assumes modest motion from the original state. This does not change the point count, impulses, etc. The radii must come from the Shapes that generated the manifold.

Method Details

initialize() public static method

Evaluate the manifold with supplied transforms. This assumes modest motion from the original state. This does not change the point count, impulses, etc. The radii must come from the Shapes that generated the manifold.
public static initialize ( Manifold &manifold, Transform &xfA, float radiusA, Transform &xfB, float radiusB, Vector2 &normal, FixedArray2 &points ) : void
manifold FarseerPhysics.Collision.Manifold The manifold.
xfA Transform The transform for A.
radiusA float The radius for A.
xfB Transform The transform for B.
radiusB float The radius for B.
normal Vector2 World vector pointing from A to B
points FixedArray2 Torld contact point (point of intersection).
return void