C# 클래스 FairyGUI.FillUtils

파일 보기 프로젝트 열기: fairygui/FairyGUI-unity 1 사용 예제들

공개 메소드들

메소드 설명
FillHorizontal ( OriginHorizontal origin, float amount, Rect vertRect, Rect uvRect, Vector3 verts, Vector2 uv ) : void

FillRadial180 ( Origin180 origin, float amount, bool clockwise, Rect vertRect, Rect uvRect, Vector3 verts, Vector2 uv ) : void

FillRadial360 ( Origin360 origin, float amount, bool clockwise, Rect vertRect, Rect uvRect, Vector3 verts, Vector2 uv ) : void

FillRadial90 ( Origin90 origin, float amount, bool clockwise, Rect vertRect, Rect uvRect, Vector3 verts, Vector2 uv ) : void

FillVertical ( OriginVertical origin, float amount, Rect vertRect, Rect uvRect, Vector3 verts, Vector2 uv ) : void

메소드 상세

FillHorizontal() 공개 정적인 메소드

public static FillHorizontal ( OriginHorizontal origin, float amount, Rect vertRect, Rect uvRect, Vector3 verts, Vector2 uv ) : void
origin OriginHorizontal
amount float
vertRect UnityEngine.Rect
uvRect UnityEngine.Rect
verts UnityEngine.Vector3
uv UnityEngine.Vector2
리턴 void

FillRadial180() 공개 정적인 메소드

public static FillRadial180 ( Origin180 origin, float amount, bool clockwise, Rect vertRect, Rect uvRect, Vector3 verts, Vector2 uv ) : void
origin Origin180
amount float
clockwise bool
vertRect UnityEngine.Rect
uvRect UnityEngine.Rect
verts UnityEngine.Vector3
uv UnityEngine.Vector2
리턴 void

FillRadial360() 공개 정적인 메소드

public static FillRadial360 ( Origin360 origin, float amount, bool clockwise, Rect vertRect, Rect uvRect, Vector3 verts, Vector2 uv ) : void
origin Origin360
amount float
clockwise bool
vertRect UnityEngine.Rect
uvRect UnityEngine.Rect
verts UnityEngine.Vector3
uv UnityEngine.Vector2
리턴 void

FillRadial90() 공개 정적인 메소드

public static FillRadial90 ( Origin90 origin, float amount, bool clockwise, Rect vertRect, Rect uvRect, Vector3 verts, Vector2 uv ) : void
origin Origin90
amount float
clockwise bool
vertRect UnityEngine.Rect
uvRect UnityEngine.Rect
verts UnityEngine.Vector3
uv UnityEngine.Vector2
리턴 void

FillVertical() 공개 정적인 메소드

public static FillVertical ( OriginVertical origin, float amount, Rect vertRect, Rect uvRect, Vector3 verts, Vector2 uv ) : void
origin OriginVertical
amount float
vertRect UnityEngine.Rect
uvRect UnityEngine.Rect
verts UnityEngine.Vector3
uv UnityEngine.Vector2
리턴 void