C# Class FairyGUI.FillUtils

Show file Open project: fairygui/FairyGUI-unity Class Usage Examples

Public Methods

Method Description
FillHorizontal ( OriginHorizontal origin, float amount, Rect vertRect, Rect uvRect, Vector3 verts, Vector2 uv ) : void

FillRadial180 ( Origin180 origin, float amount, bool clockwise, Rect vertRect, Rect uvRect, Vector3 verts, Vector2 uv ) : void

FillRadial360 ( Origin360 origin, float amount, bool clockwise, Rect vertRect, Rect uvRect, Vector3 verts, Vector2 uv ) : void

FillRadial90 ( Origin90 origin, float amount, bool clockwise, Rect vertRect, Rect uvRect, Vector3 verts, Vector2 uv ) : void

FillVertical ( OriginVertical origin, float amount, Rect vertRect, Rect uvRect, Vector3 verts, Vector2 uv ) : void

Method Details

FillHorizontal() public static method

public static FillHorizontal ( OriginHorizontal origin, float amount, Rect vertRect, Rect uvRect, Vector3 verts, Vector2 uv ) : void
origin OriginHorizontal
amount float
vertRect UnityEngine.Rect
uvRect UnityEngine.Rect
verts UnityEngine.Vector3
uv UnityEngine.Vector2
return void

FillRadial180() public static method

public static FillRadial180 ( Origin180 origin, float amount, bool clockwise, Rect vertRect, Rect uvRect, Vector3 verts, Vector2 uv ) : void
origin Origin180
amount float
clockwise bool
vertRect UnityEngine.Rect
uvRect UnityEngine.Rect
verts UnityEngine.Vector3
uv UnityEngine.Vector2
return void

FillRadial360() public static method

public static FillRadial360 ( Origin360 origin, float amount, bool clockwise, Rect vertRect, Rect uvRect, Vector3 verts, Vector2 uv ) : void
origin Origin360
amount float
clockwise bool
vertRect UnityEngine.Rect
uvRect UnityEngine.Rect
verts UnityEngine.Vector3
uv UnityEngine.Vector2
return void

FillRadial90() public static method

public static FillRadial90 ( Origin90 origin, float amount, bool clockwise, Rect vertRect, Rect uvRect, Vector3 verts, Vector2 uv ) : void
origin Origin90
amount float
clockwise bool
vertRect UnityEngine.Rect
uvRect UnityEngine.Rect
verts UnityEngine.Vector3
uv UnityEngine.Vector2
return void

FillVertical() public static method

public static FillVertical ( OriginVertical origin, float amount, Rect vertRect, Rect uvRect, Vector3 verts, Vector2 uv ) : void
origin OriginVertical
amount float
vertRect UnityEngine.Rect
uvRect UnityEngine.Rect
verts UnityEngine.Vector3
uv UnityEngine.Vector2
return void