프로퍼티 | 타입 | 설명 | |
---|---|---|---|
Device | GraphicsDevice | ||
Layers | List |
||
State | FSO.Common.Rendering.Framework.Model.UpdateState |
메소드 | 설명 | |
---|---|---|
Add ( IGraphicsLayer layer ) : void |
Adds a graphical element to this scene.
|
|
Draw ( |
||
GameScreen ( GraphicsDevice device ) : System | ||
TextInput ( object sender, Microsoft.Xna.Framework.TextInputEventArgs e ) : void | ||
Update ( |
메소드 | 설명 | |
---|---|---|
TouchStub ( UpdateState state ) : void |
public Add ( IGraphicsLayer layer ) : void | ||
layer | IGraphicsLayer | Element inheriting from IGraphicsLayer. |
리턴 | void |
public GameScreen ( GraphicsDevice device ) : System | ||
device | GraphicsDevice | |
리턴 | System |
public static TextInput ( object sender, Microsoft.Xna.Framework.TextInputEventArgs e ) : void | ||
sender | object | |
e | Microsoft.Xna.Framework.TextInputEventArgs | |
리턴 | void |
public Update ( |
||
time | ||
hasFocus | bool | |
리턴 | void |
public UpdateState,FSO.Common.Rendering.Framework.Model State | ||
리턴 | FSO.Common.Rendering.Framework.Model.UpdateState |