C# Class FSO.Common.Rendering.Framework.GameScreen

A screen used for drawing.
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Public Properties

Property Type Description
Device GraphicsDevice
Layers List
State FSO.Common.Rendering.Framework.Model.UpdateState

Public Methods

Method Description
Add ( IGraphicsLayer layer ) : void

Adds a graphical element to this scene.

Draw ( GameTime time ) : void
GameScreen ( GraphicsDevice device ) : System
TextInput ( object sender, Microsoft.Xna.Framework.TextInputEventArgs e ) : void
Update ( GameTime time, bool hasFocus ) : void

Private Methods

Method Description
TouchStub ( UpdateState state ) : void

Method Details

Add() public method

Adds a graphical element to this scene.
public Add ( IGraphicsLayer layer ) : void
layer IGraphicsLayer Element inheriting from IGraphicsLayer.
return void

Draw() public method

public Draw ( GameTime time ) : void
time Microsoft.Xna.Framework.GameTime
return void

GameScreen() public method

public GameScreen ( GraphicsDevice device ) : System
device GraphicsDevice
return System

TextInput() public static method

public static TextInput ( object sender, Microsoft.Xna.Framework.TextInputEventArgs e ) : void
sender object
e Microsoft.Xna.Framework.TextInputEventArgs
return void

Update() public method

public Update ( GameTime time, bool hasFocus ) : void
time Microsoft.Xna.Framework.GameTime
hasFocus bool
return void

Property Details

Device public_oe property

public GraphicsDevice Device
return GraphicsDevice

Layers public_oe property

public List Layers
return List

State public_oe property

public UpdateState,FSO.Common.Rendering.Framework.Model State
return FSO.Common.Rendering.Framework.Model.UpdateState