C# 클래스 Everyplay.XCodeEditor.XCProject

상속: System.IDisposable
파일 보기 프로젝트 열기: unit9/swip3 1 사용 예제들

공개 프로퍼티들

프로퍼티 타입 설명
_objects PBXDictionary

공개 메소드들

메소드 설명
AddFile ( string filePath, Everyplay.XCodeEditor.PBXGroup parent = null, string tree = "SOURCE_ROOT", bool createBuildFiles = true, bool weak = false ) : PBXDictionary
AddFolder ( string folderPath, Everyplay.XCodeEditor.PBXGroup parent = null, string exclude = null, bool recursive = true, bool createBuildFile = true ) : bool
AddFrameworkSearchPaths ( Everyplay.XCodeEditor.PBXList paths ) : bool
AddFrameworkSearchPaths ( string path ) : bool
AddHeaderSearchPaths ( Everyplay.XCodeEditor.PBXList paths ) : bool
AddHeaderSearchPaths ( string path ) : bool
AddLibrarySearchPaths ( Everyplay.XCodeEditor.PBXList paths ) : bool
AddLibrarySearchPaths ( string path ) : bool
AddOtherCFlags ( Everyplay.XCodeEditor.PBXList flags ) : bool
AddOtherCFlags ( string flag ) : bool
ApplyMod ( Everyplay.XCodeEditor.XCMod mod ) : void
ApplyMod ( string rootPath, string pbxmod ) : void
Backup ( ) : void
Consolidate ( ) : void
Dispose ( ) : void
GetFile ( string name ) : Everyplay.XCodeEditor.PBXFileReference
GetGroup ( string name, string path = null, Everyplay.XCodeEditor.PBXGroup parent = null ) : Everyplay.XCodeEditor.PBXGroup
GetObject ( string guid ) : object
Save ( ) : void

Saves a project after editing.

XCProject ( ) : UnityEngine
XCProject ( string filePath ) : UnityEngine

비공개 메소드들

메소드 설명
AddXcodeQuotes ( string path ) : string
MacPath ( string path ) : string

메소드 상세

AddFile() 공개 메소드

public AddFile ( string filePath, Everyplay.XCodeEditor.PBXGroup parent = null, string tree = "SOURCE_ROOT", bool createBuildFiles = true, bool weak = false ) : PBXDictionary
filePath string
parent Everyplay.XCodeEditor.PBXGroup
tree string
createBuildFiles bool
weak bool
리턴 PBXDictionary

AddFolder() 공개 메소드

public AddFolder ( string folderPath, Everyplay.XCodeEditor.PBXGroup parent = null, string exclude = null, bool recursive = true, bool createBuildFile = true ) : bool
folderPath string
parent Everyplay.XCodeEditor.PBXGroup
exclude string
recursive bool
createBuildFile bool
리턴 bool

AddFrameworkSearchPaths() 공개 메소드

public AddFrameworkSearchPaths ( Everyplay.XCodeEditor.PBXList paths ) : bool
paths Everyplay.XCodeEditor.PBXList
리턴 bool

AddFrameworkSearchPaths() 공개 메소드

public AddFrameworkSearchPaths ( string path ) : bool
path string
리턴 bool

AddHeaderSearchPaths() 공개 메소드

public AddHeaderSearchPaths ( Everyplay.XCodeEditor.PBXList paths ) : bool
paths Everyplay.XCodeEditor.PBXList
리턴 bool

AddHeaderSearchPaths() 공개 메소드

public AddHeaderSearchPaths ( string path ) : bool
path string
리턴 bool

AddLibrarySearchPaths() 공개 메소드

public AddLibrarySearchPaths ( Everyplay.XCodeEditor.PBXList paths ) : bool
paths Everyplay.XCodeEditor.PBXList
리턴 bool

AddLibrarySearchPaths() 공개 메소드

public AddLibrarySearchPaths ( string path ) : bool
path string
리턴 bool

AddOtherCFlags() 공개 메소드

public AddOtherCFlags ( Everyplay.XCodeEditor.PBXList flags ) : bool
flags Everyplay.XCodeEditor.PBXList
리턴 bool

AddOtherCFlags() 공개 메소드

public AddOtherCFlags ( string flag ) : bool
flag string
리턴 bool

ApplyMod() 공개 메소드

public ApplyMod ( Everyplay.XCodeEditor.XCMod mod ) : void
mod Everyplay.XCodeEditor.XCMod
리턴 void

ApplyMod() 공개 메소드

public ApplyMod ( string rootPath, string pbxmod ) : void
rootPath string
pbxmod string
리턴 void

Backup() 공개 메소드

public Backup ( ) : void
리턴 void

Consolidate() 공개 메소드

public Consolidate ( ) : void
리턴 void

Dispose() 공개 메소드

public Dispose ( ) : void
리턴 void

GetFile() 공개 메소드

public GetFile ( string name ) : Everyplay.XCodeEditor.PBXFileReference
name string
리턴 Everyplay.XCodeEditor.PBXFileReference

GetGroup() 공개 메소드

public GetGroup ( string name, string path = null, Everyplay.XCodeEditor.PBXGroup parent = null ) : Everyplay.XCodeEditor.PBXGroup
name string
path string
parent Everyplay.XCodeEditor.PBXGroup
리턴 Everyplay.XCodeEditor.PBXGroup

GetObject() 공개 메소드

public GetObject ( string guid ) : object
guid string
리턴 object

Save() 공개 메소드

Saves a project after editing.
public Save ( ) : void
리턴 void

XCProject() 공개 메소드

public XCProject ( ) : UnityEngine
리턴 UnityEngine

XCProject() 공개 메소드

public XCProject ( string filePath ) : UnityEngine
filePath string
리턴 UnityEngine

프로퍼티 상세

_objects 공개적으로 프로퍼티

public PBXDictionary _objects
리턴 PBXDictionary