C# Class Everyplay.XCodeEditor.XCProject

Inheritance: System.IDisposable
Datei anzeigen Open project: unit9/swip3 Class Usage Examples

Public Properties

Property Type Description
_objects PBXDictionary

Public Methods

Method Description
AddFile ( string filePath, Everyplay.XCodeEditor.PBXGroup parent = null, string tree = "SOURCE_ROOT", bool createBuildFiles = true, bool weak = false ) : PBXDictionary
AddFolder ( string folderPath, Everyplay.XCodeEditor.PBXGroup parent = null, string exclude = null, bool recursive = true, bool createBuildFile = true ) : bool
AddFrameworkSearchPaths ( Everyplay.XCodeEditor.PBXList paths ) : bool
AddFrameworkSearchPaths ( string path ) : bool
AddHeaderSearchPaths ( Everyplay.XCodeEditor.PBXList paths ) : bool
AddHeaderSearchPaths ( string path ) : bool
AddLibrarySearchPaths ( Everyplay.XCodeEditor.PBXList paths ) : bool
AddLibrarySearchPaths ( string path ) : bool
AddOtherCFlags ( Everyplay.XCodeEditor.PBXList flags ) : bool
AddOtherCFlags ( string flag ) : bool
ApplyMod ( Everyplay.XCodeEditor.XCMod mod ) : void
ApplyMod ( string rootPath, string pbxmod ) : void
Backup ( ) : void
Consolidate ( ) : void
Dispose ( ) : void
GetFile ( string name ) : Everyplay.XCodeEditor.PBXFileReference
GetGroup ( string name, string path = null, Everyplay.XCodeEditor.PBXGroup parent = null ) : Everyplay.XCodeEditor.PBXGroup
GetObject ( string guid ) : object
Save ( ) : void

Saves a project after editing.

XCProject ( ) : UnityEngine
XCProject ( string filePath ) : UnityEngine

Private Methods

Method Description
AddXcodeQuotes ( string path ) : string
MacPath ( string path ) : string

Method Details

AddFile() public method

public AddFile ( string filePath, Everyplay.XCodeEditor.PBXGroup parent = null, string tree = "SOURCE_ROOT", bool createBuildFiles = true, bool weak = false ) : PBXDictionary
filePath string
parent Everyplay.XCodeEditor.PBXGroup
tree string
createBuildFiles bool
weak bool
return PBXDictionary

AddFolder() public method

public AddFolder ( string folderPath, Everyplay.XCodeEditor.PBXGroup parent = null, string exclude = null, bool recursive = true, bool createBuildFile = true ) : bool
folderPath string
parent Everyplay.XCodeEditor.PBXGroup
exclude string
recursive bool
createBuildFile bool
return bool

AddFrameworkSearchPaths() public method

public AddFrameworkSearchPaths ( Everyplay.XCodeEditor.PBXList paths ) : bool
paths Everyplay.XCodeEditor.PBXList
return bool

AddFrameworkSearchPaths() public method

public AddFrameworkSearchPaths ( string path ) : bool
path string
return bool

AddHeaderSearchPaths() public method

public AddHeaderSearchPaths ( Everyplay.XCodeEditor.PBXList paths ) : bool
paths Everyplay.XCodeEditor.PBXList
return bool

AddHeaderSearchPaths() public method

public AddHeaderSearchPaths ( string path ) : bool
path string
return bool

AddLibrarySearchPaths() public method

public AddLibrarySearchPaths ( Everyplay.XCodeEditor.PBXList paths ) : bool
paths Everyplay.XCodeEditor.PBXList
return bool

AddLibrarySearchPaths() public method

public AddLibrarySearchPaths ( string path ) : bool
path string
return bool

AddOtherCFlags() public method

public AddOtherCFlags ( Everyplay.XCodeEditor.PBXList flags ) : bool
flags Everyplay.XCodeEditor.PBXList
return bool

AddOtherCFlags() public method

public AddOtherCFlags ( string flag ) : bool
flag string
return bool

ApplyMod() public method

public ApplyMod ( Everyplay.XCodeEditor.XCMod mod ) : void
mod Everyplay.XCodeEditor.XCMod
return void

ApplyMod() public method

public ApplyMod ( string rootPath, string pbxmod ) : void
rootPath string
pbxmod string
return void

Backup() public method

public Backup ( ) : void
return void

Consolidate() public method

public Consolidate ( ) : void
return void

Dispose() public method

public Dispose ( ) : void
return void

GetFile() public method

public GetFile ( string name ) : Everyplay.XCodeEditor.PBXFileReference
name string
return Everyplay.XCodeEditor.PBXFileReference

GetGroup() public method

public GetGroup ( string name, string path = null, Everyplay.XCodeEditor.PBXGroup parent = null ) : Everyplay.XCodeEditor.PBXGroup
name string
path string
parent Everyplay.XCodeEditor.PBXGroup
return Everyplay.XCodeEditor.PBXGroup

GetObject() public method

public GetObject ( string guid ) : object
guid string
return object

Save() public method

Saves a project after editing.
public Save ( ) : void
return void

XCProject() public method

public XCProject ( ) : UnityEngine
return UnityEngine

XCProject() public method

public XCProject ( string filePath ) : UnityEngine
filePath string
return UnityEngine

Property Details

_objects public_oe property

public PBXDictionary _objects
return PBXDictionary