C# 클래스 EdgeGraph.GraphEditor

상속: UnityEditor.Editor
파일 보기 프로젝트 열기: famerij/EdgeGraph

Private Properties

프로퍼티 타입 설명
CheckClosestEdge float
CheckClosestNode Node
DrawCursor void
DrawDumbEdgeHandles void
DrawEdgeHandles void
DrawEdgeSceneTools void
DrawNodeHandles void
DrawNodePositionHandles void
DrawNodeSceneTools void
DrawPrimitiveHandles void
DrawPrimitiveInspector void
DrawPrimitiveSceneTools void
DrawSceneWindow void
DrawSubNodeHandles void
EdgeTools void
GetNewSeed void
NodeTools void
OnDisable void
OnEnable void
OnSceneGUI void
PrimitiveTools void

공개 메소드들

메소드 설명
OnInspectorGUI ( ) : void

비공개 메소드들

메소드 설명
CheckClosestEdge ( ) : float
CheckClosestNode ( List nodes, float &toClosest, Node ignore = null ) : Node
DrawCursor ( ) : void
DrawDumbEdgeHandles ( ) : void
DrawEdgeHandles ( ) : void
DrawEdgeSceneTools ( ) : void
DrawNodeHandles ( ) : void
DrawNodePositionHandles ( bool selection = false ) : void
DrawNodeSceneTools ( ) : void
DrawPrimitiveHandles ( ) : void
DrawPrimitiveInspector ( ) : void
DrawPrimitiveSceneTools ( ) : void
DrawSceneWindow ( int id ) : void
DrawSubNodeHandles ( ) : void
EdgeTools ( ) : void
GetNewSeed ( ) : void
NodeTools ( ) : void
OnDisable ( ) : void
OnEnable ( ) : void
OnSceneGUI ( ) : void
PrimitiveTools ( ) : void

메소드 상세

OnInspectorGUI() 공개 메소드

public OnInspectorGUI ( ) : void
리턴 void