메소드 | 설명 | |
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Draw ( |
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Heal ( Vector2 startWorldIndex, Vector2 endWorldIndex, World world ) : System | ||
Update ( |
메소드 | 설명 | |
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_particleSystem_particleSystemFinished ( object sender, |
public Draw ( |
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gameTime | ||
리턴 | void |
public Heal ( Vector2 startWorldIndex, Vector2 endWorldIndex, World world ) : System | ||
startWorldIndex | Vector2 | |
endWorldIndex | Vector2 | |
world | World | |
리턴 | System |
public Update ( |
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gameTime | ||
리턴 | void |