C# Class DodongosQuest.Special_Effects.Heal
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Open project: faintpixel/Roguelike
Méthodes publiques
Méthode |
Description |
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Draw ( GameTime gameTime ) : void |
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Heal ( Vector2 startWorldIndex, Vector2 endWorldIndex, World world ) : System |
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Update ( GameTime gameTime ) : void |
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Private Methods
Method Details
public Draw ( GameTime gameTime ) : void |
gameTime |
Microsoft.Xna.Framework.GameTime |
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Résultat |
void |
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public Heal ( Vector2 startWorldIndex, Vector2 endWorldIndex, World world ) : System |
startWorldIndex |
Vector2 |
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endWorldIndex |
Vector2 |
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world |
World |
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Résultat |
System |
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public Update ( GameTime gameTime ) : void |
gameTime |
Microsoft.Xna.Framework.GameTime |
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Résultat |
void |
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