메소드 | 설명 | |
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TileFireParticleSystem ( Game1 game, int howManyEffects ) : System |
메소드 | 설명 | |
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InitializeConstants ( ) : void |
Set up the constants that will give this particle system its behavior and properties.
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InitializeParticle ( |
protected InitializeParticle ( |
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p | ||
where | Vector2 | |
direction | Vector2 | |
리턴 | void |
public TileFireParticleSystem ( Game1 game, int howManyEffects ) : System | ||
game | Game1 | |
howManyEffects | int | |
리턴 | System |