C# 클래스 DodongosQuest.ParticleSystem.TileFireParticleSystem

상속: ParticleSystem
파일 보기 프로젝트 열기: faintpixel/Roguelike

공개 메소드들

메소드 설명
TileFireParticleSystem ( Game1 game, int howManyEffects ) : System

보호된 메소드들

메소드 설명
InitializeConstants ( ) : void

Set up the constants that will give this particle system its behavior and properties.

InitializeParticle ( Particle p, Vector2 where, Vector2 direction ) : void

메소드 상세

InitializeConstants() 보호된 메소드

Set up the constants that will give this particle system its behavior and properties.
protected InitializeConstants ( ) : void
리턴 void

InitializeParticle() 보호된 메소드

protected InitializeParticle ( Particle p, Vector2 where, Vector2 direction ) : void
p Particle
where Vector2
direction Vector2
리턴 void

TileFireParticleSystem() 공개 메소드

public TileFireParticleSystem ( Game1 game, int howManyEffects ) : System
game Game1
howManyEffects int
리턴 System