C# Class DodongosQuest.ParticleSystem.TileFireParticleSystem

Inheritance: ParticleSystem
Afficher le fichier Open project: faintpixel/Roguelike

Méthodes publiques

Méthode Description
TileFireParticleSystem ( Game1 game, int howManyEffects ) : System

Méthodes protégées

Méthode Description
InitializeConstants ( ) : void

Set up the constants that will give this particle system its behavior and properties.

InitializeParticle ( Particle p, Vector2 where, Vector2 direction ) : void

Method Details

InitializeConstants() protected méthode

Set up the constants that will give this particle system its behavior and properties.
protected InitializeConstants ( ) : void
Résultat void

InitializeParticle() protected méthode

protected InitializeParticle ( Particle p, Vector2 where, Vector2 direction ) : void
p Particle
where Vector2
direction Vector2
Résultat void

TileFireParticleSystem() public méthode

public TileFireParticleSystem ( Game1 game, int howManyEffects ) : System
game Game1
howManyEffects int
Résultat System