메소드 | 설명 | |
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Activate ( ) : void | ||
BossCore ( DnK gameRef, System.Entity parent, PositionDelegate playerPositionDelegate, |
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Draw ( |
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Intersects ( System.Entity entity ) : bool | ||
Update ( |
메소드 | 설명 | |
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LoadContent ( ) : void |
메소드 | 설명 | |
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FirePattern ( ) : void | ||
UpdatePosition ( ) : void |
public BossCore ( DnK gameRef, System.Entity parent, PositionDelegate playerPositionDelegate, |
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gameRef | DnK | |
parent | System.Entity | |
playerPositionDelegate | PositionDelegate | |
moverManager | ||
bulletPatterns | List |
|
initialHp | float | |
리턴 | System |
public Draw ( |
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gameTime | ||
리턴 | void |
public Update ( |
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gameTime | ||
리턴 | void |