C# Class Danmaku_no_Kyojin.Entities.Boss.BossCore

Inheritance: SpriteEntity
Show file Open project: Noxalus/Danmaku-no-Kyojin Class Usage Examples

Public Methods

Method Description
Activate ( ) : void
BossCore ( DnK gameRef, System.Entity parent, PositionDelegate playerPositionDelegate, MoverManager moverManager, List bulletPatterns, float initialHp = 100f ) : System
Draw ( GameTime gameTime ) : void
Intersects ( System.Entity entity ) : bool
Update ( GameTime gameTime ) : void

Protected Methods

Method Description
LoadContent ( ) : void

Private Methods

Method Description
FirePattern ( ) : void
UpdatePosition ( ) : void

Method Details

Activate() public method

public Activate ( ) : void
return void

BossCore() public method

public BossCore ( DnK gameRef, System.Entity parent, PositionDelegate playerPositionDelegate, MoverManager moverManager, List bulletPatterns, float initialHp = 100f ) : System
gameRef DnK
parent System.Entity
playerPositionDelegate PositionDelegate
moverManager Danmaku_no_Kyojin.BulletEngine.MoverManager
bulletPatterns List
initialHp float
return System

Draw() public method

public Draw ( GameTime gameTime ) : void
gameTime Microsoft.Xna.Framework.GameTime
return void

Intersects() public method

public Intersects ( System.Entity entity ) : bool
entity System.Entity
return bool

LoadContent() protected method

protected LoadContent ( ) : void
return void

Update() public method

public Update ( GameTime gameTime ) : void
gameTime Microsoft.Xna.Framework.GameTime
return void