C# 클래스 DamageMeter.Database.Database

파일 보기 프로젝트 열기: neowutran/ShinraMeter

공개 프로퍼티들

프로퍼티 타입 설명
Connexion System.Data.SQLite.SQLiteConnection

공개 메소드들

메소드 설명
AllEntity ( ) : List
DeleteAll ( ) : void
DeleteAllWhenTimeBelow ( NpcEntity entity ) : void
DeleteEntity ( Entity entity ) : void
GetSkills ( long beginTime, long endTime ) : Skills
GlobalInformationEntity ( NpcEntity entity, bool timed ) : EntityInformation
Insert ( long amount, Type type, Entity target, Entity source, long skillId, bool hotdot, bool critic, long time, Entity petSource, HitDirection direction ) : void
PlayerDamageInformation ( NpcEntity target ) : List
PlayerDamageInformation ( long beginTime, long endTime ) : List
PlayerHealInformation ( long beginTime, long endTime ) : List

비공개 메소드들

메소드 설명
Connect ( ) : void
Database ( ) : System
Init ( ) : void
PlayerDamageInformation ( SQLiteCommand command ) : List
Reconnect ( ) : void

메소드 상세

AllEntity() 공개 메소드

public AllEntity ( ) : List
리턴 List

DeleteAll() 공개 메소드

public DeleteAll ( ) : void
리턴 void

DeleteAllWhenTimeBelow() 공개 메소드

public DeleteAllWhenTimeBelow ( NpcEntity entity ) : void
entity Tera.Game.NpcEntity
리턴 void

DeleteEntity() 공개 메소드

public DeleteEntity ( Entity entity ) : void
entity Entity
리턴 void

GetSkills() 공개 메소드

public GetSkills ( long beginTime, long endTime ) : Skills
beginTime long
endTime long
리턴 DamageMeter.Database.Structures.Skills

GlobalInformationEntity() 공개 메소드

public GlobalInformationEntity ( NpcEntity entity, bool timed ) : EntityInformation
entity Tera.Game.NpcEntity
timed bool
리턴 DamageMeter.Database.Structures.EntityInformation

Insert() 공개 메소드

public Insert ( long amount, Type type, Entity target, Entity source, long skillId, bool hotdot, bool critic, long time, Entity petSource, HitDirection direction ) : void
amount long
type System.Type
target Entity
source Entity
skillId long
hotdot bool
critic bool
time long
petSource Entity
direction HitDirection
리턴 void

PlayerDamageInformation() 공개 메소드

public PlayerDamageInformation ( NpcEntity target ) : List
target Tera.Game.NpcEntity
리턴 List

PlayerDamageInformation() 공개 메소드

public PlayerDamageInformation ( long beginTime, long endTime ) : List
beginTime long
endTime long
리턴 List

PlayerHealInformation() 공개 메소드

public PlayerHealInformation ( long beginTime, long endTime ) : List
beginTime long
endTime long
리턴 List

프로퍼티 상세

Connexion 공개적으로 프로퍼티

public SQLiteConnection,System.Data.SQLite Connexion
리턴 System.Data.SQLite.SQLiteConnection