C# Class DamageMeter.Database.Database

Datei anzeigen Open project: neowutran/ShinraMeter

Public Properties

Property Type Description
Connexion System.Data.SQLite.SQLiteConnection

Public Methods

Method Description
AllEntity ( ) : List
DeleteAll ( ) : void
DeleteAllWhenTimeBelow ( NpcEntity entity ) : void
DeleteEntity ( Entity entity ) : void
GetSkills ( long beginTime, long endTime ) : Skills
GlobalInformationEntity ( NpcEntity entity, bool timed ) : EntityInformation
Insert ( long amount, Type type, Entity target, Entity source, long skillId, bool hotdot, bool critic, long time, Entity petSource, HitDirection direction ) : void
PlayerDamageInformation ( NpcEntity target ) : List
PlayerDamageInformation ( long beginTime, long endTime ) : List
PlayerHealInformation ( long beginTime, long endTime ) : List

Private Methods

Method Description
Connect ( ) : void
Database ( ) : System
Init ( ) : void
PlayerDamageInformation ( SQLiteCommand command ) : List
Reconnect ( ) : void

Method Details

AllEntity() public method

public AllEntity ( ) : List
return List

DeleteAll() public method

public DeleteAll ( ) : void
return void

DeleteAllWhenTimeBelow() public method

public DeleteAllWhenTimeBelow ( NpcEntity entity ) : void
entity Tera.Game.NpcEntity
return void

DeleteEntity() public method

public DeleteEntity ( Entity entity ) : void
entity Entity
return void

GetSkills() public method

public GetSkills ( long beginTime, long endTime ) : Skills
beginTime long
endTime long
return DamageMeter.Database.Structures.Skills

GlobalInformationEntity() public method

public GlobalInformationEntity ( NpcEntity entity, bool timed ) : EntityInformation
entity Tera.Game.NpcEntity
timed bool
return DamageMeter.Database.Structures.EntityInformation

Insert() public method

public Insert ( long amount, Type type, Entity target, Entity source, long skillId, bool hotdot, bool critic, long time, Entity petSource, HitDirection direction ) : void
amount long
type System.Type
target Entity
source Entity
skillId long
hotdot bool
critic bool
time long
petSource Entity
direction HitDirection
return void

PlayerDamageInformation() public method

public PlayerDamageInformation ( NpcEntity target ) : List
target Tera.Game.NpcEntity
return List

PlayerDamageInformation() public method

public PlayerDamageInformation ( long beginTime, long endTime ) : List
beginTime long
endTime long
return List

PlayerHealInformation() public method

public PlayerHealInformation ( long beginTime, long endTime ) : List
beginTime long
endTime long
return List

Property Details

Connexion public_oe property

public SQLiteConnection,System.Data.SQLite Connexion
return System.Data.SQLite.SQLiteConnection