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Dispose ( ) : void |
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GetObjectFromSwigPtr ( SWIGTYPE_p_btDiscreteDynamicsWorld ptr ) : btDiscreteDynamicsWorld |
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addAction ( SWIGTYPE_p_btActionInterface arg0 ) : void |
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addCharacter ( SWIGTYPE_p_btActionInterface character ) : void |
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addCollisionObject ( SWIGTYPE_p_btCollisionObject collisionObject ) : void |
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addCollisionObject ( SWIGTYPE_p_btCollisionObject collisionObject, short collisionFilterGroup ) : void |
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addCollisionObject ( SWIGTYPE_p_btCollisionObject collisionObject, short collisionFilterGroup, short collisionFilterMask ) : void |
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addConstraint ( SWIGTYPE_p_btTypedConstraint constraint ) : void |
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addConstraint ( SWIGTYPE_p_btTypedConstraint constraint, bool disableCollisionsBetweenLinkedBodies ) : void |
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addRigidBody ( btRigidBody body ) : void |
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addRigidBody ( btRigidBody body, short group, short mask ) : void |
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addVehicle ( SWIGTYPE_p_btActionInterface vehicle ) : void |
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applyGravity ( ) : void |
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btDiscreteDynamicsWorld ( SWIGTYPE_p_btDispatcher dispatcher, SWIGTYPE_p_btBroadphaseInterface pairCache, SWIGTYPE_p_btConstraintSolver constraintSolver, SWIGTYPE_p_btCollisionConfiguration collisionConfiguration ) : System |
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clearForces ( ) : void |
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debugDrawConstraint ( SWIGTYPE_p_btTypedConstraint constraint ) : void |
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debugDrawWorld ( ) : void |
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getApplySpeculativeContactRestitution ( ) : bool |
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getCollisionWorld ( ) : SWIGTYPE_p_btCollisionWorld |
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getConstraint ( int index ) : SWIGTYPE_p_btTypedConstraint |
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getConstraintSolver ( ) : SWIGTYPE_p_btConstraintSolver |
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getGravity ( ) : SWIGTYPE_p_btVector3 |
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getNumConstraints ( ) : int |
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getSimulationIslandManager ( ) : SWIGTYPE_p_btSimulationIslandManager |
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getSynchronizeAllMotionStates ( ) : bool |
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getWorldType ( ) : SWIGTYPE_p_btDynamicsWorldType |
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removeAction ( SWIGTYPE_p_btActionInterface arg0 ) : void |
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removeCharacter ( SWIGTYPE_p_btActionInterface character ) : void |
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removeCollisionObject ( SWIGTYPE_p_btCollisionObject collisionObject ) : void |
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removeConstraint ( SWIGTYPE_p_btTypedConstraint constraint ) : void |
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removeRigidBody ( btRigidBody body ) : void |
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removeVehicle ( SWIGTYPE_p_btActionInterface vehicle ) : void |
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serialize ( SWIGTYPE_p_btSerializer serializer ) : void |
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setApplySpeculativeContactRestitution ( bool enable ) : void |
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setConstraintSolver ( SWIGTYPE_p_btConstraintSolver solver ) : void |
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setGravity ( SWIGTYPE_p_btVector3 gravity ) : void |
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setNumTasks ( int numTasks ) : void |
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setSynchronizeAllMotionStates ( bool synchronizeAll ) : void |
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stepSimulation ( float timeStep ) : int |
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stepSimulation ( float timeStep, int maxSubSteps ) : int |
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stepSimulation ( float timeStep, int maxSubSteps, float fixedTimeStep ) : int |
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synchronizeMotionStates ( ) : void |
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synchronizeSingleMotionState ( btRigidBody body ) : void |
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updateVehicles ( float timeStep ) : void |
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