Свойство | Type | Description | |
---|---|---|---|
swigCMemOwn | bool |
Méthode | Description | |
---|---|---|
Dispose ( ) : void | ||
GetObjectFromSwigPtr ( |
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addAction ( |
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addCharacter ( |
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addCollisionObject ( |
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addCollisionObject ( |
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addCollisionObject ( |
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addConstraint ( |
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addConstraint ( |
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addRigidBody ( |
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addRigidBody ( |
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addVehicle ( |
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applyGravity ( ) : void | ||
btDiscreteDynamicsWorld ( |
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clearForces ( ) : void | ||
debugDrawConstraint ( |
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debugDrawWorld ( ) : void | ||
getApplySpeculativeContactRestitution ( ) : bool | ||
getCollisionWorld ( ) : |
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getConstraint ( int index ) : |
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getConstraintSolver ( ) : |
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getGravity ( ) : SWIGTYPE_p_btVector3 | ||
getNumConstraints ( ) : int | ||
getSimulationIslandManager ( ) : |
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getSynchronizeAllMotionStates ( ) : bool | ||
getWorldType ( ) : |
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removeAction ( |
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removeCharacter ( |
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removeCollisionObject ( |
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removeConstraint ( |
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removeRigidBody ( |
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removeVehicle ( |
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serialize ( |
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setApplySpeculativeContactRestitution ( bool enable ) : void | ||
setConstraintSolver ( |
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setGravity ( SWIGTYPE_p_btVector3 gravity ) : void | ||
setNumTasks ( int numTasks ) : void | ||
setSynchronizeAllMotionStates ( bool synchronizeAll ) : void | ||
stepSimulation ( float timeStep ) : int | ||
stepSimulation ( float timeStep, int maxSubSteps ) : int | ||
stepSimulation ( float timeStep, int maxSubSteps, float fixedTimeStep ) : int | ||
synchronizeMotionStates ( ) : void | ||
synchronizeSingleMotionState ( |
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updateVehicles ( float timeStep ) : void |
Méthode | Description | |
---|---|---|
btDiscreteDynamicsWorld ( |
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getCPtr ( |
public static GetObjectFromSwigPtr ( |
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ptr | ||
Résultat |
public addAction ( |
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arg0 | ||
Résultat | void |
public addCharacter ( |
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character | ||
Résultat | void |
public addCollisionObject ( |
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collisionObject | ||
Résultat | void |
public addCollisionObject ( |
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collisionObject | ||
collisionFilterGroup | short | |
Résultat | void |
public addCollisionObject ( |
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collisionObject | ||
collisionFilterGroup | short | |
collisionFilterMask | short | |
Résultat | void |
public addConstraint ( |
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constraint | ||
Résultat | void |
public addConstraint ( |
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constraint | ||
disableCollisionsBetweenLinkedBodies | bool | |
Résultat | void |
public addRigidBody ( |
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body | ||
Résultat | void |
public addRigidBody ( |
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body | ||
group | short | |
mask | short | |
Résultat | void |
public addVehicle ( |
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vehicle | ||
Résultat | void |
public btDiscreteDynamicsWorld ( |
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dispatcher | ||
pairCache | ||
constraintSolver | ||
collisionConfiguration | ||
Résultat | System |
public debugDrawConstraint ( |
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constraint | ||
Résultat | void |
public getApplySpeculativeContactRestitution ( ) : bool | ||
Résultat | bool |
public getCollisionWorld ( ) : |
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Résultat |
public getConstraint ( int index ) : |
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index | int | |
Résultat |
public getConstraintSolver ( ) : |
||
Résultat |
public getGravity ( ) : SWIGTYPE_p_btVector3 | ||
Résultat | SWIGTYPE_p_btVector3 |
public getSimulationIslandManager ( ) : |
||
Résultat |
public getSynchronizeAllMotionStates ( ) : bool | ||
Résultat | bool |
public getWorldType ( ) : |
||
Résultat |
public removeAction ( |
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arg0 | ||
Résultat | void |
public removeCharacter ( |
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character | ||
Résultat | void |
public removeCollisionObject ( |
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collisionObject | ||
Résultat | void |
public removeConstraint ( |
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constraint | ||
Résultat | void |
public removeRigidBody ( |
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body | ||
Résultat | void |
public removeVehicle ( |
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vehicle | ||
Résultat | void |
public serialize ( |
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serializer | ||
Résultat | void |
public setApplySpeculativeContactRestitution ( bool enable ) : void | ||
enable | bool | |
Résultat | void |
public setConstraintSolver ( |
||
solver | ||
Résultat | void |
public setGravity ( SWIGTYPE_p_btVector3 gravity ) : void | ||
gravity | SWIGTYPE_p_btVector3 | |
Résultat | void |
public setSynchronizeAllMotionStates ( bool synchronizeAll ) : void | ||
synchronizeAll | bool | |
Résultat | void |
public stepSimulation ( float timeStep ) : int | ||
timeStep | float | |
Résultat | int |
public stepSimulation ( float timeStep, int maxSubSteps ) : int | ||
timeStep | float | |
maxSubSteps | int | |
Résultat | int |
public stepSimulation ( float timeStep, int maxSubSteps, float fixedTimeStep ) : int | ||
timeStep | float | |
maxSubSteps | int | |
fixedTimeStep | float | |
Résultat | int |
public synchronizeSingleMotionState ( |
||
body | ||
Résultat | void |
public updateVehicles ( float timeStep ) : void | ||
timeStep | float | |
Résultat | void |