Property | Type | Description | |
---|---|---|---|
swigCMemOwn | bool |
Method | Description | |
---|---|---|
Dispose ( ) : void | ||
GetObjectFromSwigPtr ( |
||
addAction ( |
||
addCharacter ( |
||
addCollisionObject ( |
||
addCollisionObject ( |
||
addCollisionObject ( |
||
addConstraint ( |
||
addConstraint ( |
||
addRigidBody ( |
||
addRigidBody ( |
||
addVehicle ( |
||
applyGravity ( ) : void | ||
btDiscreteDynamicsWorld ( |
||
clearForces ( ) : void | ||
debugDrawConstraint ( |
||
debugDrawWorld ( ) : void | ||
getApplySpeculativeContactRestitution ( ) : bool | ||
getCollisionWorld ( ) : |
||
getConstraint ( int index ) : |
||
getConstraintSolver ( ) : |
||
getGravity ( ) : SWIGTYPE_p_btVector3 | ||
getNumConstraints ( ) : int | ||
getSimulationIslandManager ( ) : |
||
getSynchronizeAllMotionStates ( ) : bool | ||
getWorldType ( ) : |
||
removeAction ( |
||
removeCharacter ( |
||
removeCollisionObject ( |
||
removeConstraint ( |
||
removeRigidBody ( |
||
removeVehicle ( |
||
serialize ( |
||
setApplySpeculativeContactRestitution ( bool enable ) : void | ||
setConstraintSolver ( |
||
setGravity ( SWIGTYPE_p_btVector3 gravity ) : void | ||
setNumTasks ( int numTasks ) : void | ||
setSynchronizeAllMotionStates ( bool synchronizeAll ) : void | ||
stepSimulation ( float timeStep ) : int | ||
stepSimulation ( float timeStep, int maxSubSteps ) : int | ||
stepSimulation ( float timeStep, int maxSubSteps, float fixedTimeStep ) : int | ||
synchronizeMotionStates ( ) : void | ||
synchronizeSingleMotionState ( |
||
updateVehicles ( float timeStep ) : void |
Method | Description | |
---|---|---|
btDiscreteDynamicsWorld ( |
||
getCPtr ( |
public static GetObjectFromSwigPtr ( |
||
ptr | ||
return |
public addAction ( |
||
arg0 | ||
return | void |
public addCharacter ( |
||
character | ||
return | void |
public addCollisionObject ( |
||
collisionObject | ||
return | void |
public addCollisionObject ( |
||
collisionObject | ||
collisionFilterGroup | short | |
return | void |
public addCollisionObject ( |
||
collisionObject | ||
collisionFilterGroup | short | |
collisionFilterMask | short | |
return | void |
public addConstraint ( |
||
constraint | ||
return | void |
public addConstraint ( |
||
constraint | ||
disableCollisionsBetweenLinkedBodies | bool | |
return | void |
public addRigidBody ( |
||
body | ||
return | void |
public addRigidBody ( |
||
body | ||
group | short | |
mask | short | |
return | void |
public addVehicle ( |
||
vehicle | ||
return | void |
public btDiscreteDynamicsWorld ( |
||
dispatcher | ||
pairCache | ||
constraintSolver | ||
collisionConfiguration | ||
return | System |
public debugDrawConstraint ( |
||
constraint | ||
return | void |
public getApplySpeculativeContactRestitution ( ) : bool | ||
return | bool |
public getCollisionWorld ( ) : |
||
return |
public getConstraint ( int index ) : |
||
index | int | |
return |
public getConstraintSolver ( ) : |
||
return |
public getSimulationIslandManager ( ) : |
||
return |
public getSynchronizeAllMotionStates ( ) : bool | ||
return | bool |
public getWorldType ( ) : |
||
return |
public removeAction ( |
||
arg0 | ||
return | void |
public removeCharacter ( |
||
character | ||
return | void |
public removeCollisionObject ( |
||
collisionObject | ||
return | void |
public removeConstraint ( |
||
constraint | ||
return | void |
public removeRigidBody ( |
||
body | ||
return | void |
public removeVehicle ( |
||
vehicle | ||
return | void |
public serialize ( |
||
serializer | ||
return | void |
public setApplySpeculativeContactRestitution ( bool enable ) : void | ||
enable | bool | |
return | void |
public setConstraintSolver ( |
||
solver | ||
return | void |
public setGravity ( SWIGTYPE_p_btVector3 gravity ) : void | ||
gravity | SWIGTYPE_p_btVector3 | |
return | void |
public setSynchronizeAllMotionStates ( bool synchronizeAll ) : void | ||
synchronizeAll | bool | |
return | void |
public stepSimulation ( float timeStep ) : int | ||
timeStep | float | |
return | int |
public stepSimulation ( float timeStep, int maxSubSteps ) : int | ||
timeStep | float | |
maxSubSteps | int | |
return | int |
public stepSimulation ( float timeStep, int maxSubSteps, float fixedTimeStep ) : int | ||
timeStep | float | |
maxSubSteps | int | |
fixedTimeStep | float | |
return | int |
public synchronizeSingleMotionState ( |
||
body | ||
return | void |
public updateVehicles ( float timeStep ) : void | ||
timeStep | float | |
return | void |