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Box2DX
Dynamics
GearJointDef
C# 클래스 Box2DX.Dynamics.GearJointDef
Gear joint definition. This definition requires two existing revolute or prismatic joints (any combination will work). The provided joints must attach a dynamic body to a static body.
상속:
JointDef
파일 보기
프로젝트 열기: danielpcox/Crisis-at-Swiss-Station
1 사용 예제들
공개 프로퍼티들
프로퍼티
타입
설명
Joint1
Joint
Joint2
Joint
Ratio
float
공개 메소드들
메소드
설명
GearJointDef
( ) :
System
메소드 상세
GearJointDef()
공개
메소드
public
GearJointDef
( ) :
System
리턴
System
프로퍼티 상세
Joint1
공개적으로 프로퍼티
The first revolute/prismatic joint attached to the gear joint.
public
Joint,Box2DX.Dynamics
Joint1
리턴
Joint
Joint2
공개적으로 프로퍼티
The second revolute/prismatic joint attached to the gear joint.
public
Joint,Box2DX.Dynamics
Joint2
리턴
Joint
Ratio
공개적으로 프로퍼티
The gear ratio. @see GearJoint for explanation.
public
float
Ratio
리턴
float