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Box2DX
Dynamics
GearJointDef
C# Class Box2DX.Dynamics.GearJointDef
Gear joint definition. This definition requires two existing revolute or prismatic joints (any combination will work). The provided joints must attach a dynamic body to a static body.
Inheritance:
JointDef
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Open project: danielpcox/Crisis-at-Swiss-Station
Class Usage Examples
Méthodes publiques
Свойство
Type
Description
Joint1
Joint
Joint2
Joint
Ratio
float
Méthodes publiques
Méthode
Description
GearJointDef
( ) :
System
Method Details
GearJointDef()
public
méthode
public
GearJointDef
( ) :
System
Résultat
System
Property Details
Joint1
public_oe property
The first revolute/prismatic joint attached to the gear joint.
public
Joint,Box2DX.Dynamics
Joint1
Résultat
Joint
Joint2
public_oe property
The second revolute/prismatic joint attached to the gear joint.
public
Joint,Box2DX.Dynamics
Joint2
Résultat
Joint
Ratio
public_oe property
The gear ratio. @see GearJoint for explanation.
public
float
Ratio
Résultat
float