메소드 | 설명 | |
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Draw ( |
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GetTransition ( ) : GameState | ||
Initialize ( ) : void | ||
LoadContent ( Microsoft.Xna.Framework.Content.ContentManager Content ) : void | ||
StateCharacterSelect ( Vector2 screenSize, String title, GameState l, GameState g ) : System | ||
UnloadContent ( ) : void | ||
Update ( |
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startMatch ( ) : void |
메소드 | 설명 | |
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positionThumbs ( List |
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updateSelection ( |
public Draw ( |
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sb | ||
리턴 | void |
public LoadContent ( Microsoft.Xna.Framework.Content.ContentManager Content ) : void | ||
Content | Microsoft.Xna.Framework.Content.ContentManager | |
리턴 | void |
public StateCharacterSelect ( Vector2 screenSize, String title, GameState l, GameState g ) : System | ||
screenSize | Vector2 | |
title | String | |
l | GameState | |
g | GameState | |
리턴 | System |
public Update ( |
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gameTime | ||
리턴 | void |