C# 클래스 Beyond_Beyaan.Screens.GalaxyScreen

상속: ScreenInterface
파일 보기 프로젝트 열기: Beyonders/Beyond-Beyaan 1 사용 예제들

공개 메소드들

메소드 설명
CenterScreen ( ) : void
CenterScreen ( Fleet fleet ) : void
DrawGalaxy ( ) : void
DrawScreen ( ) : void
Initialize ( GameMain gameMain, string &reason ) : bool
KeyDown ( KeyboardInputEventArgs e ) : void
MouseDown ( int x, int y, int whichButton ) : void
MouseScroll ( int direction, int x, int y ) : void
MouseUp ( int x, int y, int whichButton ) : void
ResetCamera ( ) : void
Update ( int x, int y, float frameDeltaTime ) : void

비공개 메소드들

메소드 설명
CenterToSystem ( StarSystem starSystem ) : void
CloseWindow ( ) : void
DrawETA ( TravelNode node, bool isTentative ) : void
RefreshETAText ( ) : void
SelectFleet ( Fleet fleet ) : void
ShowFleetListScreen ( ) : void
ShowInGameMenu ( ) : void
ShowPlanetsView ( ) : void
ShowResearchScreen ( ) : void
ShowShipDesignScreen ( ) : void

메소드 상세

CenterScreen() 공개 메소드

public CenterScreen ( ) : void
리턴 void

CenterScreen() 공개 메소드

public CenterScreen ( Fleet fleet ) : void
fleet Fleet
리턴 void

DrawGalaxy() 공개 메소드

public DrawGalaxy ( ) : void
리턴 void

DrawScreen() 공개 메소드

public DrawScreen ( ) : void
리턴 void

Initialize() 공개 메소드

public Initialize ( GameMain gameMain, string &reason ) : bool
gameMain GameMain
reason string
리턴 bool

KeyDown() 공개 메소드

public KeyDown ( KeyboardInputEventArgs e ) : void
e KeyboardInputEventArgs
리턴 void

MouseDown() 공개 메소드

public MouseDown ( int x, int y, int whichButton ) : void
x int
y int
whichButton int
리턴 void

MouseScroll() 공개 메소드

public MouseScroll ( int direction, int x, int y ) : void
direction int
x int
y int
리턴 void

MouseUp() 공개 메소드

public MouseUp ( int x, int y, int whichButton ) : void
x int
y int
whichButton int
리턴 void

ResetCamera() 공개 메소드

public ResetCamera ( ) : void
리턴 void

Update() 공개 메소드

public Update ( int x, int y, float frameDeltaTime ) : void
x int
y int
frameDeltaTime float
리턴 void