Méthode | Description | |
---|---|---|
CenterScreen ( ) : void | ||
CenterScreen ( Fleet fleet ) : void | ||
DrawGalaxy ( ) : void | ||
DrawScreen ( ) : void | ||
Initialize ( GameMain gameMain, string &reason ) : bool | ||
KeyDown ( KeyboardInputEventArgs e ) : void | ||
MouseDown ( int x, int y, int whichButton ) : void | ||
MouseScroll ( int direction, int x, int y ) : void | ||
MouseUp ( int x, int y, int whichButton ) : void | ||
ResetCamera ( ) : void | ||
Update ( int x, int y, float frameDeltaTime ) : void |
Méthode | Description | |
---|---|---|
CenterToSystem ( StarSystem starSystem ) : void | ||
CloseWindow ( ) : void | ||
DrawETA ( TravelNode node, bool isTentative ) : void | ||
RefreshETAText ( ) : void | ||
SelectFleet ( Fleet fleet ) : void | ||
ShowFleetListScreen ( ) : void | ||
ShowInGameMenu ( ) : void | ||
ShowPlanetsView ( ) : void | ||
ShowResearchScreen ( ) : void | ||
ShowShipDesignScreen ( ) : void |
public Initialize ( GameMain gameMain, string &reason ) : bool | ||
gameMain | GameMain | |
reason | string | |
Résultat | bool |
public KeyDown ( KeyboardInputEventArgs e ) : void | ||
e | KeyboardInputEventArgs | |
Résultat | void |
public MouseDown ( int x, int y, int whichButton ) : void | ||
x | int | |
y | int | |
whichButton | int | |
Résultat | void |
public MouseScroll ( int direction, int x, int y ) : void | ||
direction | int | |
x | int | |
y | int | |
Résultat | void |
public MouseUp ( int x, int y, int whichButton ) : void | ||
x | int | |
y | int | |
whichButton | int | |
Résultat | void |
public Update ( int x, int y, float frameDeltaTime ) : void | ||
x | int | |
y | int | |
frameDeltaTime | float | |
Résultat | void |