C# Class Beyond_Beyaan.Screens.GalaxyScreen

Inheritance: ScreenInterface
Show file Open project: Beyonders/Beyond-Beyaan Class Usage Examples

Public Methods

Method Description
CenterScreen ( ) : void
CenterScreen ( Fleet fleet ) : void
DrawGalaxy ( ) : void
DrawScreen ( ) : void
Initialize ( GameMain gameMain, string &reason ) : bool
KeyDown ( KeyboardInputEventArgs e ) : void
MouseDown ( int x, int y, int whichButton ) : void
MouseScroll ( int direction, int x, int y ) : void
MouseUp ( int x, int y, int whichButton ) : void
ResetCamera ( ) : void
Update ( int x, int y, float frameDeltaTime ) : void

Private Methods

Method Description
CenterToSystem ( StarSystem starSystem ) : void
CloseWindow ( ) : void
DrawETA ( TravelNode node, bool isTentative ) : void
RefreshETAText ( ) : void
SelectFleet ( Fleet fleet ) : void
ShowFleetListScreen ( ) : void
ShowInGameMenu ( ) : void
ShowPlanetsView ( ) : void
ShowResearchScreen ( ) : void
ShowShipDesignScreen ( ) : void

Method Details

CenterScreen() public method

public CenterScreen ( ) : void
return void

CenterScreen() public method

public CenterScreen ( Fleet fleet ) : void
fleet Fleet
return void

DrawGalaxy() public method

public DrawGalaxy ( ) : void
return void

DrawScreen() public method

public DrawScreen ( ) : void
return void

Initialize() public method

public Initialize ( GameMain gameMain, string &reason ) : bool
gameMain GameMain
reason string
return bool

KeyDown() public method

public KeyDown ( KeyboardInputEventArgs e ) : void
e KeyboardInputEventArgs
return void

MouseDown() public method

public MouseDown ( int x, int y, int whichButton ) : void
x int
y int
whichButton int
return void

MouseScroll() public method

public MouseScroll ( int direction, int x, int y ) : void
direction int
x int
y int
return void

MouseUp() public method

public MouseUp ( int x, int y, int whichButton ) : void
x int
y int
whichButton int
return void

ResetCamera() public method

public ResetCamera ( ) : void
return void

Update() public method

public Update ( int x, int y, float frameDeltaTime ) : void
x int
y int
frameDeltaTime float
return void