C# 클래스 BEPUphysics.Vehicle.RaycastWheelShape

Uses a raycast as the shape of a wheel.
상속: WheelShape
파일 보기 프로젝트 열기: Indiefreaks/igf

공개 메소드들

메소드 설명
RaycastWheelShape ( float graphicalRadius, Matrix localGraphicTransform ) : BEPUphysics.BroadPhaseEntries

Creates a new raycast based wheel shape.

UpdateWorldTransform ( ) : void

Updates the wheel's world transform for graphics. Called automatically by the owning wheel at the end of each frame. If the engine is updating asynchronously, you can call this inside of a space read buffer lock and update the wheel transforms safely.

보호된 메소드들

메소드 설명
FindSupport ( System.Vector3 &location, System.Vector3 &normal, float &suspensionLength, Collidable &supportingCollidable, Entity &entity, BEPUphysics.Materials.Material &material ) : bool

Finds a supporting entity, the contact location, and the contact normal.

Initialize ( ) : void

Initializes the detector entity and any other necessary logic.

UpdateDetectorPosition ( ) : void

Updates the position of the detector before each step.

메소드 상세

FindSupport() 보호된 메소드

Finds a supporting entity, the contact location, and the contact normal.
protected FindSupport ( System.Vector3 &location, System.Vector3 &normal, float &suspensionLength, Collidable &supportingCollidable, Entity &entity, BEPUphysics.Materials.Material &material ) : bool
location System.Vector3 Contact point between the wheel and the support.
normal System.Vector3 Contact normal between the wheel and the support.
suspensionLength float Length of the suspension at the contact.
supportingCollidable BEPUphysics.BroadPhaseEntries.Collidable Collidable supporting the wheel, if any.
entity Entity Supporting object.
material BEPUphysics.Materials.Material Material of the wheel.
리턴 bool

Initialize() 보호된 메소드

Initializes the detector entity and any other necessary logic.
protected Initialize ( ) : void
리턴 void

RaycastWheelShape() 공개 메소드

Creates a new raycast based wheel shape.
public RaycastWheelShape ( float graphicalRadius, Matrix localGraphicTransform ) : BEPUphysics.BroadPhaseEntries
graphicalRadius float Graphical radius of the wheel. /// This is not used for simulation. It is only used in /// determining aesthetic properties of a vehicle wheel, /// like position and orientation.
localGraphicTransform Matrix Local graphic transform of the wheel shape. /// This transform is applied first when creating the shape's worldTransform.
리턴 BEPUphysics.BroadPhaseEntries

UpdateDetectorPosition() 보호된 메소드

Updates the position of the detector before each step.
protected UpdateDetectorPosition ( ) : void
리턴 void

UpdateWorldTransform() 공개 메소드

Updates the wheel's world transform for graphics. Called automatically by the owning wheel at the end of each frame. If the engine is updating asynchronously, you can call this inside of a space read buffer lock and update the wheel transforms safely.
public UpdateWorldTransform ( ) : void
리턴 void