C# Класс BEPUphysics.Vehicle.RaycastWheelShape

Uses a raycast as the shape of a wheel.
Наследование: WheelShape
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Открытые методы

Метод Описание
RaycastWheelShape ( float graphicalRadius, Matrix localGraphicTransform ) : BEPUphysics.BroadPhaseEntries

Creates a new raycast based wheel shape.

UpdateWorldTransform ( ) : void

Updates the wheel's world transform for graphics. Called automatically by the owning wheel at the end of each frame. If the engine is updating asynchronously, you can call this inside of a space read buffer lock and update the wheel transforms safely.

Защищенные методы

Метод Описание
FindSupport ( System.Vector3 &location, System.Vector3 &normal, float &suspensionLength, Collidable &supportingCollidable, Entity &entity, BEPUphysics.Materials.Material &material ) : bool

Finds a supporting entity, the contact location, and the contact normal.

Initialize ( ) : void

Initializes the detector entity and any other necessary logic.

UpdateDetectorPosition ( ) : void

Updates the position of the detector before each step.

Описание методов

FindSupport() защищенный Метод

Finds a supporting entity, the contact location, and the contact normal.
protected FindSupport ( System.Vector3 &location, System.Vector3 &normal, float &suspensionLength, Collidable &supportingCollidable, Entity &entity, BEPUphysics.Materials.Material &material ) : bool
location System.Vector3 Contact point between the wheel and the support.
normal System.Vector3 Contact normal between the wheel and the support.
suspensionLength float Length of the suspension at the contact.
supportingCollidable BEPUphysics.BroadPhaseEntries.Collidable Collidable supporting the wheel, if any.
entity Entity Supporting object.
material BEPUphysics.Materials.Material Material of the wheel.
Результат bool

Initialize() защищенный Метод

Initializes the detector entity and any other necessary logic.
protected Initialize ( ) : void
Результат void

RaycastWheelShape() публичный Метод

Creates a new raycast based wheel shape.
public RaycastWheelShape ( float graphicalRadius, Matrix localGraphicTransform ) : BEPUphysics.BroadPhaseEntries
graphicalRadius float Graphical radius of the wheel. /// This is not used for simulation. It is only used in /// determining aesthetic properties of a vehicle wheel, /// like position and orientation.
localGraphicTransform Matrix Local graphic transform of the wheel shape. /// This transform is applied first when creating the shape's worldTransform.
Результат BEPUphysics.BroadPhaseEntries

UpdateDetectorPosition() защищенный Метод

Updates the position of the detector before each step.
protected UpdateDetectorPosition ( ) : void
Результат void

UpdateWorldTransform() публичный Метод

Updates the wheel's world transform for graphics. Called automatically by the owning wheel at the end of each frame. If the engine is updating asynchronously, you can call this inside of a space read buffer lock and update the wheel transforms safely.
public UpdateWorldTransform ( ) : void
Результат void