프로퍼티 | 타입 | 설명 | |
---|---|---|---|
deployStates | UnityEngine.AnimationState[] | ||
deployed | bool |
메소드 | 설명 | |
---|---|---|
OnFixedUpdate ( ) : void | ||
OnStart ( PartModule state ) : void | ||
SetUpAnimation ( string animationName, Part part ) : UnityEngine.AnimationState[] |
메소드 | 설명 | |
---|---|---|
AGToggle ( KSPActionParam param ) : void | ||
AGToggleTracking ( KSPActionParam param ) : void | ||
Aim ( Vector3 target ) : void | ||
GetTarget ( ) : Vector3 | ||
ReturnTurret ( ) : void | ||
toggle ( ) : void |
public static SetUpAnimation ( string animationName, Part part ) : UnityEngine.AnimationState[] | ||
animationName | string | |
part | Part | |
리턴 | UnityEngine.AnimationState[] |
public AnimationState[],UnityEngine deployStates | ||
리턴 | UnityEngine.AnimationState[] |