C# 클래스 AssetBundleGraph.IntegratedGUILoader

상속: INodeOperation
파일 보기 프로젝트 열기: unity3d-jp/AssetGraph 1 사용 예제들

공개 메소드들

메소드 설명
Run ( BuildTarget target, NodeData node, ConnectionPointData inputPoint, ConnectionData connectionToOutput, Dictionary inputGroupAssets, List alreadyCached, Action Output ) : void
Setup ( BuildTarget target, NodeData node, ConnectionPointData inputPoint, ConnectionData connectionToOutput, Dictionary inputGroupAssets, List alreadyCached, Action Output ) : void
ValidateLoadPath ( string currentLoadPath, string combinedPath, System.Action NullOrEmpty, System.Action NotExist ) : void

비공개 메소드들

메소드 설명
Load ( BuildTarget target, NodeData node, ConnectionData connectionToOutput, Dictionary inputGroupAssets, Action Output ) : void

메소드 상세

Run() 공개 메소드

public Run ( BuildTarget target, NodeData node, ConnectionPointData inputPoint, ConnectionData connectionToOutput, Dictionary inputGroupAssets, List alreadyCached, Action Output ) : void
target BuildTarget
node NodeData
inputPoint ConnectionPointData
connectionToOutput ConnectionData
inputGroupAssets Dictionary
alreadyCached List
Output Action
리턴 void

Setup() 공개 메소드

public Setup ( BuildTarget target, NodeData node, ConnectionPointData inputPoint, ConnectionData connectionToOutput, Dictionary inputGroupAssets, List alreadyCached, Action Output ) : void
target BuildTarget
node NodeData
inputPoint ConnectionPointData
connectionToOutput ConnectionData
inputGroupAssets Dictionary
alreadyCached List
Output Action
리턴 void

ValidateLoadPath() 공개 정적인 메소드

public static ValidateLoadPath ( string currentLoadPath, string combinedPath, System.Action NullOrEmpty, System.Action NotExist ) : void
currentLoadPath string
combinedPath string
NullOrEmpty System.Action
NotExist System.Action
리턴 void