C# Class AssetBundleGraph.IntegratedGUILoader

Inheritance: INodeOperation
Afficher le fichier Open project: unity3d-jp/AssetGraph Class Usage Examples

Méthodes publiques

Méthode Description
Run ( BuildTarget target, NodeData node, ConnectionPointData inputPoint, ConnectionData connectionToOutput, Dictionary inputGroupAssets, List alreadyCached, Action Output ) : void
Setup ( BuildTarget target, NodeData node, ConnectionPointData inputPoint, ConnectionData connectionToOutput, Dictionary inputGroupAssets, List alreadyCached, Action Output ) : void
ValidateLoadPath ( string currentLoadPath, string combinedPath, System.Action NullOrEmpty, System.Action NotExist ) : void

Private Methods

Méthode Description
Load ( BuildTarget target, NodeData node, ConnectionData connectionToOutput, Dictionary inputGroupAssets, Action Output ) : void

Method Details

Run() public méthode

public Run ( BuildTarget target, NodeData node, ConnectionPointData inputPoint, ConnectionData connectionToOutput, Dictionary inputGroupAssets, List alreadyCached, Action Output ) : void
target BuildTarget
node NodeData
inputPoint ConnectionPointData
connectionToOutput ConnectionData
inputGroupAssets Dictionary
alreadyCached List
Output Action
Résultat void

Setup() public méthode

public Setup ( BuildTarget target, NodeData node, ConnectionPointData inputPoint, ConnectionData connectionToOutput, Dictionary inputGroupAssets, List alreadyCached, Action Output ) : void
target BuildTarget
node NodeData
inputPoint ConnectionPointData
connectionToOutput ConnectionData
inputGroupAssets Dictionary
alreadyCached List
Output Action
Résultat void

ValidateLoadPath() public static méthode

public static ValidateLoadPath ( string currentLoadPath, string combinedPath, System.Action NullOrEmpty, System.Action NotExist ) : void
currentLoadPath string
combinedPath string
NullOrEmpty System.Action
NotExist System.Action
Résultat void