Method | Description | |
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Run ( BuildTarget target, |
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Setup ( BuildTarget target, |
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ValidateLoadPath ( string currentLoadPath, string combinedPath, System.Action NullOrEmpty, System.Action NotExist ) : void |
Method | Description | |
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Load ( BuildTarget target, |
public Run ( BuildTarget target, |
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target | BuildTarget | |
node | ||
inputPoint | ||
connectionToOutput | ||
inputGroupAssets | Dictionary |
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alreadyCached | List |
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Output | Action |
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return | void |
public Setup ( BuildTarget target, |
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target | BuildTarget | |
node | ||
inputPoint | ||
connectionToOutput | ||
inputGroupAssets | Dictionary |
|
alreadyCached | List |
|
Output | Action |
|
return | void |
public static ValidateLoadPath ( string currentLoadPath, string combinedPath, System.Action NullOrEmpty, System.Action NotExist ) : void | ||
currentLoadPath | string | |
combinedPath | string | |
NullOrEmpty | System.Action | |
NotExist | System.Action | |
return | void |