프로퍼티 | 타입 | 설명 | |
---|---|---|---|
position | Vector3 | ||
rotation | Quaternion | ||
scale | Vector3 |
메소드 | 설명 | |
---|---|---|
Apply ( TransformData, source, Transform target, Space, space = Space.Self ) : void | ||
Interpolate ( Transform current, Transform target, float fac, Space, space = Space.Self ) : TransformData, | ||
Interpolate ( Transform current, TransformData, target, float fac, Space, space = Space.Self ) : TransformData, | ||
Interpolate ( TransformData, current, Transform target, float fac, Space, space = Space.Self ) : TransformData, | ||
Interpolate ( TransformData, current, TransformData, target, float fac ) : TransformData, | ||
TransformData ( Transform transform, Space, space = Space.Self ) : UnityEngine | ||
TransformData ( Vector3 position, Quaternion rotation, Vector3 scale ) : UnityEngine |
public static Apply ( TransformData, source, Transform target, Space, space = Space.Self ) : void | ||
source | TransformData, | |
target | Transform | |
space | Space, | |
리턴 | void |
public static Interpolate ( Transform current, Transform target, float fac, Space, space = Space.Self ) : TransformData, | ||
current | Transform | |
target | Transform | |
fac | float | |
space | Space, | |
리턴 | TransformData, |
public static Interpolate ( Transform current, TransformData, target, float fac, Space, space = Space.Self ) : TransformData, | ||
current | Transform | |
target | TransformData, | |
fac | float | |
space | Space, | |
리턴 | TransformData, |
public static Interpolate ( TransformData, current, Transform target, float fac, Space, space = Space.Self ) : TransformData, | ||
current | TransformData, | |
target | Transform | |
fac | float | |
space | Space, | |
리턴 | TransformData, |
public static Interpolate ( TransformData, current, TransformData, target, float fac ) : TransformData, | ||
current | TransformData, | |
target | TransformData, | |
fac | float | |
리턴 | TransformData, |
public TransformData ( Transform transform, Space, space = Space.Self ) : UnityEngine | ||
transform | Transform | |
space | Space, | |
리턴 | UnityEngine |
public TransformData ( Vector3 position, Quaternion rotation, Vector3 scale ) : UnityEngine | ||
position | Vector3 | |
rotation | Quaternion | |
scale | Vector3 | |
리턴 | UnityEngine |