C# Class TransformData, PoniGame

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Méthodes publiques

Свойство Type Description
position Vector3
rotation Quaternion
scale Vector3

Méthodes publiques

Méthode Description
Apply ( TransformData, source, Transform target, Space, space = Space.Self ) : void
Interpolate ( Transform current, Transform target, float fac, Space, space = Space.Self ) : TransformData,
Interpolate ( Transform current, TransformData, target, float fac, Space, space = Space.Self ) : TransformData,
Interpolate ( TransformData, current, Transform target, float fac, Space, space = Space.Self ) : TransformData,
Interpolate ( TransformData, current, TransformData, target, float fac ) : TransformData,
TransformData ( Transform transform, Space, space = Space.Self ) : UnityEngine
TransformData ( Vector3 position, Quaternion rotation, Vector3 scale ) : UnityEngine

Method Details

Apply() public static méthode

public static Apply ( TransformData, source, Transform target, Space, space = Space.Self ) : void
source TransformData,
target Transform
space Space,
Résultat void

Interpolate() public static méthode

public static Interpolate ( Transform current, Transform target, float fac, Space, space = Space.Self ) : TransformData,
current Transform
target Transform
fac float
space Space,
Résultat TransformData,

Interpolate() public static méthode

public static Interpolate ( Transform current, TransformData, target, float fac, Space, space = Space.Self ) : TransformData,
current Transform
target TransformData,
fac float
space Space,
Résultat TransformData,

Interpolate() public static méthode

public static Interpolate ( TransformData, current, Transform target, float fac, Space, space = Space.Self ) : TransformData,
current TransformData,
target Transform
fac float
space Space,
Résultat TransformData,

Interpolate() public static méthode

public static Interpolate ( TransformData, current, TransformData, target, float fac ) : TransformData,
current TransformData,
target TransformData,
fac float
Résultat TransformData,

TransformData() public méthode

public TransformData ( Transform transform, Space, space = Space.Self ) : UnityEngine
transform Transform
space Space,
Résultat UnityEngine

TransformData() public méthode

public TransformData ( Vector3 position, Quaternion rotation, Vector3 scale ) : UnityEngine
position Vector3
rotation Quaternion
scale Vector3
Résultat UnityEngine

Property Details

position public_oe property

public Vector3 position
Résultat Vector3

rotation public_oe property

public Quaternion rotation
Résultat Quaternion

scale public_oe property

public Vector3 scale
Résultat Vector3