C# Class TransformData, PoniGame

Show file Open project: 3dAnon/PoniGame Class Usage Examples

Public Properties

Property Type Description
position Vector3
rotation Quaternion
scale Vector3

Public Methods

Method Description
Apply ( TransformData, source, Transform target, Space, space = Space.Self ) : void
Interpolate ( Transform current, Transform target, float fac, Space, space = Space.Self ) : TransformData,
Interpolate ( Transform current, TransformData, target, float fac, Space, space = Space.Self ) : TransformData,
Interpolate ( TransformData, current, Transform target, float fac, Space, space = Space.Self ) : TransformData,
Interpolate ( TransformData, current, TransformData, target, float fac ) : TransformData,
TransformData ( Transform transform, Space, space = Space.Self ) : UnityEngine
TransformData ( Vector3 position, Quaternion rotation, Vector3 scale ) : UnityEngine

Method Details

Apply() public static method

public static Apply ( TransformData, source, Transform target, Space, space = Space.Self ) : void
source TransformData,
target Transform
space Space,
return void

Interpolate() public static method

public static Interpolate ( Transform current, Transform target, float fac, Space, space = Space.Self ) : TransformData,
current Transform
target Transform
fac float
space Space,
return TransformData,

Interpolate() public static method

public static Interpolate ( Transform current, TransformData, target, float fac, Space, space = Space.Self ) : TransformData,
current Transform
target TransformData,
fac float
space Space,
return TransformData,

Interpolate() public static method

public static Interpolate ( TransformData, current, Transform target, float fac, Space, space = Space.Self ) : TransformData,
current TransformData,
target Transform
fac float
space Space,
return TransformData,

Interpolate() public static method

public static Interpolate ( TransformData, current, TransformData, target, float fac ) : TransformData,
current TransformData,
target TransformData,
fac float
return TransformData,

TransformData() public method

public TransformData ( Transform transform, Space, space = Space.Self ) : UnityEngine
transform Transform
space Space,
return UnityEngine

TransformData() public method

public TransformData ( Vector3 position, Quaternion rotation, Vector3 scale ) : UnityEngine
position Vector3
rotation Quaternion
scale Vector3
return UnityEngine

Property Details

position public property

public Vector3 position
return Vector3

rotation public property

public Quaternion rotation
return Quaternion

scale public property

public Vector3 scale
return Vector3