프로퍼티 | 타입 | 설명 | |
---|---|---|---|
AnimalData | List |
||
AnimalObjects | List |
||
HurtTemplate | GameObject | ||
JumpHeightCurve | |||
JumpTimeCurve | |||
NumberTemplate | DamageNumber, | ||
Owner | int | ||
attackSounds | UnityEngine.AudioClip[] | ||
ghostPrefab | Transform | ||
summonSound |
메소드 | 설명 | |
---|---|---|
IsEnemy ( Totem, other ) : bool | ||
OnApplicationQuit ( ) : void | ||
OnBeat ( ) : void | ||
OnDestroy ( ) : void | ||
Start ( ) : void | ||
Update ( ) : void |
메소드 | 설명 | |
---|---|---|
AddAnimal ( string animalName ) : void | ||
AttackWith ( int animalId, Vector3 direction, float damage ) : void | ||
Hurt ( float amount ) : void | ||
MoveTo ( Vector3 direction ) : void | ||
SetOwner ( int ownerPlayerId ) : void |
public AnimationCurve,UnityEngine JumpHeightCurve | ||
리턴 |
public AnimationCurve,UnityEngine JumpTimeCurve | ||
리턴 |