프로퍼티 | 타입 | 설명 | |
---|---|---|---|
ennemyVisibleLol | bool | ||
listJoueurs | List |
||
shootAttLol | bool | ||
shootDefLol | bool | ||
target | GameObject |
메소드 | 설명 | |
---|---|---|
OnCollisionEnter ( Collision collision ) : void | ||
Start ( ) : void | ||
Update ( ) : void | ||
attaquePlayer ( ) : void | ||
canIDefensiveShoot ( ) : bool | ||
canIOffensiveShoot ( ) : bool | ||
chasePlayer ( ) : void | ||
chooseATarget ( ) : void | ||
dontSeeEnnemy ( ) : bool | ||
idlePlayer ( ) : void | ||
isBulletNearly ( ) : bool | ||
seeEnnemy ( ) : bool | ||
seekAllOtherPlayers ( ) : void | ||
seekPlayer ( ) : void | ||
shootDefensifPlayer ( ) : void | ||
shootIsGone ( ) : bool | ||
shootPlayer ( ) : void |
메소드 | 설명 | |
---|---|---|
canIShoot ( ) : bool |
public OnCollisionEnter ( Collision collision ) : void | ||
collision | Collision | |
리턴 | void |